我目前正在为我的Mac统一游戏制作一个主板功能。我第一次尝试Playfab,但一直收到一个错误,上面写着"PlayFabException:必须登录才能调用此方法PlayFab“。我找不到解决这个问题的办法。
我有两个脚本可以这样做,这是PlayFabManger脚本的代码:
`using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PlayFab;
using PlayFab.ClientModels;
using System;
public class PlayFabManager : MonoBehaviour
//public static PlayFabManager instance;
// Start is called before the first frame update
void Start()
{
//instance = this;
if (string.IsNullOrEmpty(PlayFabSettings.staticSettings.TitleId))
{
/*
Please change the titleId below to your own titleId from PlayFab Game Manager.
If you have already set the value in the Editor Extensions, this can be skipped.
*/
PlayFabSettings.staticSettings.TitleId = "F9F3D";
}
Login();
}
// Update is called once per frame
void Update()
{
}
void Login()
{
var request = new LoginWithCustomIDRequest
{
CustomId = SystemInfo.deviceUniqueIdentifier,
CreateAccount = true
};
PlayFabClientAPI.LoginWithCustomID(request, OnSuccess, OnError);
}
//private void OnLoginSuccess(LoginResult result)
//{
// //>> Call Client API here <<
// var getStoreItemsRequest = new GetStoreItemsRequest { StoreId = "[YourStoreId]" };// Please change this value to your own storeId from PlayFab Game Manager
// PlayFabClientAPI.GetStoreItems(getStoreItemsRequest, OnGetSuccess, OnError);
//}
void OnSuccess(LoginResult result)
{
print("Successful login create");
}
public void SendLeaderBoard(int score)
{
var request = new UpdatePlayerStatisticsRequest
{
Statistics = new List<StatisticUpdate>
{
new StatisticUpdate
{
StatisticName = "PlatformScore",
Value = score
}
}
};
PlayFabClientAPI.UpdatePlayerStatistics(request, OnLeaderboardUpdate, OnError);
}
void OnLeaderboardUpdate(UpdatePlayerStatisticsResult result)
{
print("Successful leaderboard sent");
}
void OnError(PlayFabError error)
{
print("Error while logging in/creating account!");
print(error.GenerateErrorReport());
}
public void GetLeaderBoard()
{
var request = new GetLeaderboardRequest
{
StatisticName = "PlatformScore",
StartPosition = 0,
MaxResultsCount = 10
};
PlayFabClientAPI.GetLeaderboard(request, OnLeaderboardGet, OnError);
}
private void OnLeaderboardGet(GetLeaderboardResult result)
{
foreach (var item in result.Leaderboard)
{
print(item.Position + " " + item.PlayFabId + " " + item.StatValue);
}
}
}`
我在另一个脚本中也有一行代码,它在start方法中调用,并引用上面的脚本,其中我传入了一个Playerprefs.GetInt变量:playFabManager.SendLeaderBoard(PlayerPrefs.GetInt("TtlPoints"));
有人知道如何解决这个错误吗?在Mac上,是否有更简单的方法可以使用其他扩展(如firebase或pubnub )来实现这一主板功能?
对不起,我的英语,期待着收到你的来信。
发布于 2021-03-15 20:49:10
我来接火基地的电话。
如果使用Firebase路由,则没有开箱即用的主板解决方案。有一个示例开放源码存储库,您可以使用它来实现实时数据库上的主板,实现起来应该相对简单。
您的第二个问题是,虽然实时数据库确实在桌面上工作(特别是领导板没有给我任何问题),但特性仅供开发期间使用。。如果您提交了一个相关的bug,该团队将致力于修复它,但它可能会被优先考虑在任何移动特性。您可以直接使用休息 API来实现它,但此时官方的统一示例和文档并不适用。
https://stackoverflow.com/questions/66583045
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