希望能澄清一下我什么时候应该使用selector.AddReceive和selector.Select。这可能不是卡丹斯的问题,但也许我错过了一些关于戈朗的知识。
对于selector.Select,我认为基本的思想是等待一个通道的下一个输出。不完全确定selector.AddRecieve做什么。
例如,在韵律示例中,local_activity 链接并粘贴到下面:
func signalHandlingWorkflow(ctx workflow.Context) error {
logger := workflow.GetLogger(ctx)
ch := workflow.GetSignalChannel(ctx, SignalName)
for {
var signal string
if more := ch.Receive(ctx, &signal); !more {
logger.Info("Signal channel closed")
return cadence.NewCustomError("signal_channel_closed")
}
logger.Info("Signal received.", zap.String("signal", signal))
if signal == "exit" {
break
}
cwo := workflow.ChildWorkflowOptions{
ExecutionStartToCloseTimeout: time.Minute,
// TaskStartToCloseTimeout must be larger than all local activity execution time, because DecisionTask won't
// return until all local activities completed.
TaskStartToCloseTimeout: time.Second * 30,
}
childCtx := workflow.WithChildOptions(ctx, cwo)
var processResult string
err := workflow.ExecuteChildWorkflow(childCtx, processingWorkflow, signal).Get(childCtx, &processResult)
if err != nil {
return err
}
logger.Sugar().Infof("Processed signal: %v, result: %v", signal, processResult)
}
return nil
}我们不使用任何selector.AddReceive
但是,在这里的示例中,它也使用信号通道:基于外部输入改变uber韵律睡眠时间
我也会在这里粘贴代码
func SampleTimerWorkflow(ctx workflow.Context, timerDelay time.Duration) error
{
logger := workflow.GetLogger(ctx)
resetCh := workflow.GetSignalChannel(ctx, "reset")
timerFired := false
delay := timerDelay
for ;!timerFired; {
selector := workflow.NewSelector(ctx)
logger.Sugar().Infof("Setting up a timer to fire after: %v", delay)
timerCancelCtx, cancelTimerHandler := workflow.WithCancel(ctx)
timerFuture := workflow.NewTimer(timerCancelCtx, delay)
selector.AddFuture(timerFuture, func(f workflow.Future) {
logger.Info("Timer Fired.")
timerFired = true
})
selector.AddReceive(resetCh, func(c workflow.Channel, more bool) {
logger.Info("Reset signal received.")
logger.Info("Cancel outstanding timer.")
cancelTimerHandler()
var t int
c.Receive(ctx, &t)
logger.Sugar().Infof("Reset delay: %v seconds", t)
delay = time.Second * time.Duration(t)
})
logger.Info("Waiting for timer to fire.")
selector.Select(ctx)
}
workflow.GetLogger(ctx).Info("Workflow completed.")
return nil
}您可以看到有selector.AddReceive,我不完全确定目的是什么,也不知道什么时候应该使用它。
我试图向我的工作流程发送一个信号,允许我延长过期时间。也就是说,它会延迟ExpirationActivity的调用。
当遵循这个示例(结合我当前的代码)时,一旦我发送信号进行重置,timerFired就会立即被设置为true。
我的当前代码如下(我已经删除了一些无关的if语句),以前,我只使用了一个selector.Select实例,但在某个地方,我的代码没有正常运行。
func Workflow(ctx workflow.Context) (string, error) {
// local state per bonus workflow
bonusAcceptanceState := pending
logger := workflow.GetLogger(ctx).Sugar()
logger.Info("Bonus workflow started")
timerCreated := false
timerFired := false
delay := timerDelay
// To query state in Cadence GUI
err := workflow.SetQueryHandler(ctx, "bonusAcceptanceState", func(input []byte) (string, error) {
return bonusAcceptanceState, nil
})
if err != nil {
logger.Info("SetQueryHandler failed: " + err.Error())
return "", err
}
info := workflow.GetInfo(ctx)
executionTimeout := time.Duration(info.ExecutionStartToCloseTimeoutSeconds) * time.Second
// decisionTimeout := time.Duration(info.TaskStartToCloseTimeoutSeconds) * time.Second
decisionTimeout := time.Duration(info.ExecutionStartToCloseTimeoutSeconds) * time.Second
maxRetryTime := executionTimeout // retry for the entire time
retryPolicy := &cadence.RetryPolicy{
InitialInterval: time.Second,
BackoffCoefficient: 2,
MaximumInterval: executionTimeout,
ExpirationInterval: maxRetryTime,
MaximumAttempts: 0, // unlimited, bound by maxRetryTime
NonRetriableErrorReasons: []string{},
}
ao := workflow.ActivityOptions{
TaskList: taskList,
ScheduleToStartTimeout: executionTimeout, // time until a task has to be picked up by a worker
ScheduleToCloseTimeout: executionTimeout, // total execution timeout
StartToCloseTimeout: decisionTimeout, // time that a worker can take to process a task
RetryPolicy: retryPolicy,
}
ctx = workflow.WithActivityOptions(ctx, ao)
selector := workflow.NewSelector(ctx)
timerCancelCtx, cancelTimerHandler := workflow.WithCancel(ctx)
var signal *singalType
for {
signalChan := workflow.GetSignalChannel(ctx, signalName)
// resetCh := workflow.GetSignalChannel(ctx, "reset")
selector.AddReceive(signalChan, func(c workflow.Channel, more bool) {
c.Receive(ctx, &signal)
})
selector.Select(ctx)
if signal.Type == "exit" {
return "", nil
}
// We can check the age and return an appropriate response
if signal.Type == "ACCEPT" {
if bonusAcceptanceState == pending {
logger.Info("Bonus Accepted")
bonusAcceptanceState = accepted
var status string
future := workflow.ExecuteActivity(ctx, AcceptActivity)
if err := future.Get(ctx, &status); err != nil {
logger.Errorw("Activity failed", "error", err)
}
// Start expiration timer
if !timerCreated {
timerCreated = true
timerFuture := workflow.NewTimer(timerCancelCtx, delay)
selector.AddFuture(timerFuture, func(f workflow.Future) {
logger.Info("Timer Fired.")
timerFired = true
})
}
}
}
if signal.Type == "ROLLOVER_1X" && bonusAcceptanceState == accepted {
var status string
future := workflow.ExecuteActivity(ctx, Rollover1x)
if err := future.Get(ctx, &status); err != nil {
logger.Errorw("Activity failed", "error", err)
}
selector.Select(ctx)
}
if signal.Type == "ROLLOVER_COMPLETE" && bonusAcceptanceState == accepted {
var status string
future := workflow.ExecuteActivity(ctx, RolloverComplete)
if err := future.Get(ctx, &status); err != nil {
logger.Errorw("Activity failed", "error", err)
return "", err
}
// Workflow is terminated on return result
return status, nil
}
for; !timerFired && bonusAcceptanceState == accepted && signal.Type == "RESET" {
cancelTimerHandler()
i, err := strconv.Atoi(signal.Value)
if err != nil {
logger.Infow("error in converting")
}
logger.Infof("Reset delay: %v seconds", i)
delay = time.Minute * time.Duration(i)
timerFuture := workflow.NewTimer(timerCancelCtx, delay)
selector.AddFuture(timerFuture, func(f workflow.Future) {
logger.Info("Timer Fired.")
timerFired = true
})
selector.Select(ctx)
}
if timerFired {
var status string
future := workflow.ExecuteActivity(ctx, ExpirationActivity)
if err := future.Get(ctx, &status); err != nil {
logger.Errorw("Activity failed", "error", err)
}
return status, nil
}
}
}发布于 2021-03-17 23:32:34
TL;DR:
selector.AddReceive,就像在您的第二个代码片段中一样。如果您只需要在没有选择器的情况下直接处理来自信道的信号,那么您就不需要使用它。selector.Select是让代码等待某些事件发生。因为你不想用繁忙的循环来等待。关于何时使用它们的更多详细信息
本质上,这是与Golang select语句完全相同的概念。Golang select允许您等待定时器和频道。除了Golang没有selector.Select()仅仅是因为它是被语言本身烤熟的,但是Cadence是一个库。
因此,和在golang中一样,您不必使用select语句来使用计时器或通道。只有当您必须编写一些代码来侦听多个事件源时,您才需要它。
例如,如果您有两个通道,您需要编写一些通用的逻辑来处理这两个通道,例如增加一个计数器。这个计数器不属于任何频道。这是个普通的柜台。那么使用selector看起来会很不错。
chA := workflow.GetSignalChannel(ctx, SignalNameA)
chB := workflow.GetSignalChannel(ctx, SignalNameB)
counter := 0
selector.AddReceive(chA)
selector.AddReceive(chB)
For {
selector.Select()
counter += 1
}带有选择器的工作流代码看起来与Golang中的类似:
counter := 0
for {
select {
case _ := <- chA:
counter += 1
case _ := <- chB:
counter += 1
}
}否则,您可能需要使用两个峡谷在每个频道上收听,并进行计数。戈朗代码如下所示:
counter := 0
go func(){
for{
_ := <- chA
counter += 1
}
}()
go func(){
for{
_ := <- chB
counter += 1
}
}()这可能是种族状况的问题。除非计数器被很好地实现为线程安全。
在Cadence工作流代码中,它是这样的:
chA := workflow.GetSignalChannel(ctx, SignalNameA)
chB := workflow.GetSignalChannel(ctx, SignalNameB)
counter := 0
Workflow.Go(ctx){
for{
chA.Receive(ctx,nil)
counter +=1
}
}
Workflow.Go(ctx){
for{
chB.Receive(ctx,nil)
counter +=1
}
}然而,在卡登斯没有这样的比赛条件,因为卡登斯的协同线(由Workflow.Go()启动)并不是真正的并发。上面的两个工作流代码都应该完美地工作。
但是Cadence仍然提供了与Golang相同的selector,主要是因为第一个更适合编写代码。
发布于 2021-03-17 03:26:30
检查未来的返回结果
selector.AddFuture(timerFuture, func(f workflow.Future) {
err := f.Get(ctx, nil)
if err == nil {
logger.Info("Timer Fired.")
timerFired = true
}
})参考文献:包装#L 128-L 129
https://stackoverflow.com/questions/66665827
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