我试着画一个茶壶,并在3D中查看它,但当我运行程序时,什么也没有显示出来。窗子里什么也没有。我知道这与我的gluLookAt()函数有关,但我不确定如何修复它。
// helloteapot.cc
//#include <GLUT/gl.h>
#include <GLUT/glut.h>
#include "GL/glui.h"
void display () {
/* clear window */
glClear(GL_COLOR_BUFFER_BIT);
/* draw scene */
glColor3f(1.0, 0.0, 0.0);
glTranslatef(0.0, 0.5, 0.0);
glutSolidTeapot(0.15);
/* flush drawing routines to the window */
glFlush();
}
int main ( int argc, char * argv[] ) {
glutInit(&argc,argv);
/* setup the size, position, and display mode for new windows */
glutInitWindowSize(800,600);
glutInitWindowPosition(0,0);
glutInitDisplayMode(GLUT_RGB);
/* create and set up a window */
glutCreateWindow("hello, teapot!");
glutDisplayFunc(display);
/*GLfloat width = 800;
GLfloat height = 600;
GLfloat aspect = (GLfloat)width / (GLfloat)height;
// Set the viewport to cover the new window
glViewport(0, 0, width, height);*/
// Set the aspect ratio of the clipping volume to match the
viewport
glMatrixMode(GL_PROJECTION); // To operate on the Projection
matrix
glLoadIdentity(); // Reset
// Enable perspective projection with fovy, aspect, zNear and zFar
//luPerspective(45.0f, aspect, -100.0f, 100.0f);
gluLookAt(0, 0, 0, 0, 0.5, 0, 0, -1, 0);
/* tell GLUT to wait for events */
glutMainLoop();
}发布于 2019-09-25 08:16:56
您已经要求GL将摄影机定位在原点,将摄影机向上对准(0,0.5,0)点,并且还(错误地)将上方向向量指定为0,-1,0。问题是摄影机的前进方向是由眼睛和目标位置指定的(0,1,0),并且该方向与上方向向量或(0,-1,0)冲突。尝试使用与正向成直角的向量!(例如1,0,0,0,0,0,1)
gluLookAt(
0, 0, 0, //< camera location
0, 0.5, 0, //< looking towards point
1, 0, 0); //< which direction is up?https://stackoverflow.com/questions/58089507
复制相似问题