我正在编写一个自定义RX运算符,它结合了Throttle和Delay的特性,并具有以下签名
public static IObservable<T> DelayWhen(this IObservable<T> self, TimeSpan delay, Func<T, bool> condition);这些规则如下:
如果immediately.
false,发出condition(t)返回true,延迟为delay时间。
self在延迟期间发出一个值,则执行以下操作:g 113H 114如果condition(t)返回false,取消/跳过计划延迟发射的值,如果delay).
返回true,则发出新的值
self在
从规则中可以看出,这里有一些让人想起节流的行为。
我解决这个问题的各种尝试包括一些刚刚发展到复杂的async方法。我真的觉得用现有的运算符应该可以解决这个问题。参见https://stackoverflow.com/a/16290788/2149075,它非常巧妙地使用了Amb,我觉得它非常接近我想要实现的目标。
发布于 2021-05-03 13:12:44
问题并不完全清楚,所以使用下面的测试用例作为场景:
Observable.Interval(TimeSpan.FromSeconds(1))
.Take(10)
.DelayWhen(TimeSpan.FromSeconds(1.5), i => i % 3 == 0 || i % 2 == 0)这应产生以下结果:
// T: ---1---2---3---4---5---6---7---8---9---0---1----
// original: ---0---1---2---3---4---5---6---7---8---9
// delay?: ---Y---N---Y---Y---Y---N---Y---N---Y---Y
// expected: -------1---------2-----5-------7-------------8
//
// 0: Delayed, but interrupted by 1,
// 1: Non-delayed, emit immediately
// 2: Delayed, emit after 1.5 seconds
// 3: Delayed, since emitted during a delay, ignored
// 4: Delayed, but interrupted by 5.
// 5: Non-delayed, emit immediately
// 6: Delayed, but interrupted by 7.
// 7: Non-delayed, emit immediately
// 8: Delayed, but interrupted by 9
// 9: Delayed, since emitted during a delay, ignored如果这不符合要求,请澄清问题。@Theodore的解决方案获得了正确的时间安排,但将发射3和9,忽略了“取消/跳过延迟排放的排定值并释放新值”子句。
这在功能上相当于Theodore的代码,但(IMO)更易于使用和理解:
public static IObservable<T> DelayWhen2<T>(this IObservable<T> source, TimeSpan delay, Func<T, bool> condition, IScheduler scheduler)
{
return source
.Select(x => (Item: x, WithDelay: condition(x)))
.Publish(published => published
.SelectMany(t => t.WithDelay
? Observable.Return(t)
.Delay(delay, scheduler)
.TakeUntil(published.Where(t2 => !t2.WithDelay))
: Observable.Return(t)
)
)
.Select(e => e.Item);
}从那时起,我必须嵌入您是否延迟使用.Scan的状态
public static IObservable<T> DelayWhen3<T>(this IObservable<T> source, TimeSpan delay, Func<T, bool> condition)
{
return DelayWhen3(source, delay, condition, Scheduler.Default);
}
public static IObservable<T> DelayWhen3<T>(this IObservable<T> source, TimeSpan delay, Func<T, bool> condition, IScheduler scheduler)
{
return source
.Select(x => (Item: x, WithDelay: condition(x)))
.Publish(published => published
.Timestamp(scheduler)
.Scan((delayOverTime: DateTimeOffset.MinValue, output: Observable.Empty<T>()), (state, t) => {
if(!t.Value.WithDelay)
//value isn't delayed, current delay status irrelevant, emit immediately, and cancel previous delay.
return (DateTimeOffset.MinValue, Observable.Return(t.Value.Item));
else
if (state.delayOverTime > t.Timestamp)
//value should be delayed, but current delay already in progress. Ignore value.
return (state.delayOverTime, Observable.Empty<T>());
else
//value should be delayed, no delay in progress. Set delay state, and return delayed observable.
return (t.Timestamp + delay, Observable.Return(t.Value.Item).Delay(delay, scheduler).TakeUntil(published.Where(t2 => !t2.WithDelay)));
})
)
.SelectMany(t => t.output);
}在.Scan运算符中,嵌入上一个Delay过期的时间。通过这种方式,您知道可以处理应该在现有延迟内延迟的值。我在时间敏感函数中添加了scheduler参数以启用测试:
var ts = new TestScheduler();
var target = Observable.Interval(TimeSpan.FromSeconds(1), ts)
.Take(10)
.DelayWhen3(TimeSpan.FromSeconds(1.5), i => i % 3 == 0 || i % 2 == 0, ts);
var observer = ts.CreateObserver<long>();
target.Subscribe(observer);
ts.Start();
var expected = new List<Recorded<Notification<long>>> {
new Recorded<Notification<long>>(2000.MsTicks(), Notification.CreateOnNext<long>(1)),
new Recorded<Notification<long>>(4500.MsTicks(), Notification.CreateOnNext<long>(2)),
new Recorded<Notification<long>>(6000.MsTicks(), Notification.CreateOnNext<long>(5)),
new Recorded<Notification<long>>(8000.MsTicks(), Notification.CreateOnNext<long>(7)),
new Recorded<Notification<long>>(10500.MsTicks(), Notification.CreateOnNext<long>(8)),
new Recorded<Notification<long>>(10500.MsTicks() + 1, Notification.CreateOnCompleted<long>()),
};
ReactiveAssert.AreElementsEqual(expected, observer.Messages);以及MsTicks的代码:
public static long MsTicks(this int i)
{
return TimeSpan.FromMilliseconds(i).Ticks;
}发布于 2021-05-03 04:41:27
下面是DelayWhen操作符的一个实现,它基于内置的Window运算符:
更新:最初的实现(Revision 1)不能满足问题的要求,所以我用一个定制的延迟/节流操作符替换了Delay操作符。
/// <summary>
/// Either delays the emission of the elements that satisfy the condition, by the
/// specified time duration, or ignores them, in case they are produced before
/// the emission of previously delayed element. Elements that don't satisfy the
/// condition are emitted immediately, and they also cancel any pending emission of
/// all previously delayed elements.
/// </summary>
public static IObservable<T> DelayWhen<T>(this IObservable<T> source,
TimeSpan delay, Func<T, bool> condition, IScheduler scheduler = null)
{
// Arguments validation omitted
scheduler ??= DefaultScheduler.Instance;
return source
.Select(x => (Item: x, WithDelay: condition(x)))
.Publish(published => published.Window(published.Where(e => !e.WithDelay)))
.Select(w => Observable.Merge(
DelayThrottleSpecial(w.Where(e => e.WithDelay), delay, scheduler),
w.Where(e => !e.WithDelay)
))
.Switch()
.Select(e => e.Item);
/// <summary>
/// Time shifts the observable sequence by the specified time duration, ignoring
/// elements that are produced while a previous element is scheduled for emission.
/// </summary>
static IObservable<T2> DelayThrottleSpecial<T2>(IObservable<T2> source,
TimeSpan dueTime, IScheduler scheduler)
{
int mutex = 0; // 0: not acquired, 1: acquired
return source.SelectMany(x =>
{
if (Interlocked.CompareExchange(ref mutex, 1, 0) == 0)
return Observable.Return(x)
.DelaySubscription(dueTime, scheduler)
.Finally(() => Volatile.Write(ref mutex, 0));
return Observable.Empty<T2>();
});
}
}源序列在连续的窗口(子序列)中进行分区,每个窗口以一个false (非延迟)元素结尾。然后将每个窗口投影到一个新窗口,该窗口根据需求延迟/节流其true (延迟)元素。最后,通过使用Switch操作符将投影窗口合并回单个序列,以便每次发出新窗口时都丢弃窗口中所有挂起的元素。
https://stackoverflow.com/questions/67360865
复制相似问题