我有一个tcp客户端如下所示:
public static void RunStream()
{
Console.WriteLine("Starting Stream...");
TcpListener listen = new TcpListener(IPAddress.Parse("127.0.0.1"), 13000);
listen.Start();
while (true)
{
Console.Write("Waiting for a connection... ");
Socket socket = listen.AcceptSocket();
if (socket.Connected)
{
SendFile(socket);
socket.Disconnect(false);
}
}
}
public static void SendFile(Socket socket)
{
NetworkStream netstream = new NetworkStream(socket);
StreamWriter writer = new StreamWriter(netstream);
FileStream fileStream = File.Open("file_example_MP3_700KB.mp3", FileMode.Open, FileAccess.Read, FileShare.Read);
fileStream.CopyTo(netstream);
netstream.Flush();
netstream.Close();
}
static void Main(string[] args)
{
RunStream();
}以及从服务器读取和保存流(其中包含mp3文件)的客户机如下所示:
static void Main(string[] args)
{
TcpClient client = new TcpClient("127.0.0.1", 13000);
byte[] bytes = new byte[2100000];
var stream = client.GetStream();
int i;
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
stream.Write(bytes, 0, i);
}
File.WriteAllBytes("test.mp3", bytes);
stream.Flush();
client.Close();
}问题是,我只得到了原始mp3的一个片段,例如,如果origianl文件有24秒的持续时间,我只得到前5-8。
发布于 2021-06-03 17:43:58
在客户端,您编写了stream.Read(bytes, 0, bytes.Length),这意味着每次读取数据时都重写数组
你用一个大数组来保存你的数据,如果你发送一个大文件,就会有问题。
更好的代码是这样的兄弟:
static void Main(string[] args)
{
TcpClient client = new TcpClient("127.0.0.1", 13000);
var stream = client.GetStream();
byte[] buff = new byte[1024]; //you can change length later, bigger arrays have more reading speed but give more ram
FileStream filestream = new FileStream("test.mp3", FileMode.Create);
while (stream.Length > stream.Position)
{
int readLength = stream.Read(buff, 0, buff.Length);
filestream.Write(buff, 0, readLength);
}
stream.Flush();
client.Close();
}https://stackoverflow.com/questions/67825734
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