我要打印碰撞物体的名字。我举了一个很简单的例子。
我创建了一个对象来保存用户数据:
const userData = { name: name };我使用setUserPointer将这个对象保存在一个主体中:
body.setUserPointer(userData);我尝试使用getUserPointer获取这个名称并打印它们。但我得到的是“未定义”而不是名字:
function detectCollison(): void
{
const dispatcher = physicsWorld.getDispatcher();
const numManifolds = dispatcher.getNumManifolds();
for (let i = 0; i < numManifolds; i++)
{
const contactManifold = dispatcher.getManifoldByIndexInternal(i);
const body0 = contactManifold.getBody0();
const body1 = contactManifold.getBody1();
const p0 = body0.getUserPointer();
const p1 = body1.getUserPointer();
console.log("first object: " + p0.name);
console.log("second object: " + p1.name);
}
}编辑的
这是纯TypeScript版本。我试图将名字保留为身体属性,但它也不起作用。它打印“未定义”而不是名称:
(this.body as any).name = name;
physicsWorld.addRigidBody(this.body);function detectCollison(): void
{
const dispatcher = physicsWorld.getDispatcher();
const numManifolds = dispatcher.getNumManifolds();
for (let i = 0; i < numManifolds; i++)
{
const contactManifold = dispatcher.getManifoldByIndexInternal(i);
const body0 = contactManifold.getBody0();
const body1 = contactManifold.getBody1();
console.log("first object: " + (body0 as any).name);
console.log("second object: " + (body1 as any).name);
}
}发布于 2021-09-02 15:16:59
解决方案:
const userData = { name: name };
(this.body as any).userData = userData;function detectCollison(): void
{
const dispatcher = physicsWorld.getDispatcher();
const numManifolds = dispatcher.getNumManifolds();
for (let i = 0; i < numManifolds; i++)
{
const contactManifold = dispatcher.getManifoldByIndexInternal(i);
const body0 = contactManifold.getBody0();
const body1 = contactManifold.getBody1();
const rb0 = (Ammo as any).castObject( contactManifold.getBody0(), Ammo.btRigidBody );
const rb1 = (Ammo as any).castObject( contactManifold.getBody1(), Ammo.btRigidBody );
console.log("first object:", rb0.userData);
console.log("second object:", rb1.userData);
}
}https://stackoverflow.com/questions/68991208
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