我试图通过代码将一个按钮显示在与方框相同的位置,这样当调用该函数时,按钮游戏对象就会移动到菜单框游戏对象所在的位置。
private RectTransform Bpos;
// this var holds the box sprite
public GameObject menu;
// this var hold the button game object
public GameObject button;
// vector to hold position
Vector3 pos;
void Start(){
// sets vector to box position
pos = menu.transform.position;
//declairs button recttransform
Bpos = button.GetComponent<RectTransform>();
// sets button recttransformto pos vector
button.Bpos = pos;
}```
i am currently getting the error at line (button,Bpos = pos;)
error CS1061: 'GameObject' does not contain a definition for 'Bpos' and no accessible extension method 'Bpos' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
for the life of me i cant get this to work 发布于 2021-10-17 08:52:33
UI使用anchoredPosition而不是transform.position。您需要将按钮的anchoredPosition设置为菜单的anchoredPosition。您可以通过访问anchoredPosition获得RectTransform。我会这样写:
void Start(){
// get anchoredPosition of menu and save it in pos
pos = menu.GetComponent<RectTransform>().anchoredPosition;
// set anchoredPosition of the button to pos (anchoredPosition of menu)
button.GetComponent<RectTransform>().anchoredPosition = pos
}https://stackoverflow.com/questions/69601445
复制相似问题