我不知道是什么导致了我的失败,因为我在我的工作中有/Library。自项目创建以来,我还启用了LFS,并且在没有错误的情况下进行了多次推送。我已经按照指示here的“钩子拒绝”的消息,但仍然没有运气。即使是在新的树枝上。有什么想法吗?

.gitignore:
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
Temp/UnityLockfile发布于 2022-11-16 06:50:51
首先,确保Library/ArtifactDB实际上被忽略:
cd /path/to/repository
git check-ignore -v -- Library/ArtifactDB如果为空,请尝试删除已跟踪的库内容:
git rm --cached -r Library/
git commit -m "Remove Library"
git check-ignore -v -- Library/ArtifactDB我还在评论中建议使用git lfs untrack as seen here。
derHugo补充道:
,您可以尝试执行一个附加的
git clean -xfd,它将删除任何不应该包含的内容,然后查看该文件是否仍然存在,然后再试一次。
添加-n,如果您不确定哪一个将进行试运行,只需打印出将被删除的内容。
https://stackoverflow.com/questions/74454249
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