我正在接管一个项目,并且注意到,当使用vincenty公式时,它是以一种不寻常的方式编写的。它是这样写的:
String direct(double distance, double initialBearing, double positionlat, double positionlong) {
// if (this.height != 0) throw new RangeError('point must be on the surface of
// the ellipsoid');
double φ1 = this.toRad(positionlat)/* .toRadians() */, λ1 = this.toRad(positionlong)/* .toRadians() */;
double α1 = this.toRad(initialBearing);
double s = distance;
// allow alternative ellipsoid to be specified
// double ellipsoid = /*this.datum ? this.datum.ellipsoid :*/
// LatLonEllipsoidal.ellipsoids.WGS84;
// const {a, b, f} = ellipsoid;
double a = 6378137;
double b = 6356752.314245;
double f = 1 / 298.257223563;
// double a = ellipsoid;
// double b = ellipsoid;
// double f = ellipsoid;
double sinα1 = Math.sin(α1);
double cosα1 = Math.cos(α1);
double tanU1 = (1 - f) * Math.tan(φ1), cosU1 = 1 / Math.sqrt((1 + tanU1 * tanU1)), sinU1 = tanU1 * cosU1;
double σ1 = Math.atan2(tanU1, cosα1); // σ1 = angular distance on the sphere from the equator to P1
double sinα = cosU1 * sinα1; // α = azimuth of the geodesic at the equator
double cosSqα = 1 - sinα * sinα;
double uSq = cosSqα * (a * a - b * b) / (b * b);
double A = 1 + uSq / 16384 * (4096 + uSq * (-768 + uSq * (320 - 175 * uSq)));
double B = uSq / 1024 * (256 + uSq * (-128 + uSq * (74 - 47 * uSq)));
double σ = s / (b * A);
Double sinσ = null, cosσ = null, Δσ = null; // σ = angular distance P� P₂ on the sphere
Double cos2σₘ = null; // σₘ = angular distance on the sphere from the equator to the midpoint of the
// line
Double σʹ = null, iterations = 0d;
do {
cos2σₘ = Math.cos(2 * σ1 + σ);
sinσ = Math.sin(σ);
cosσ = Math.cos(σ);
Δσ = B * sinσ * (cos2σₘ + B / 4 * (cosσ * (-1 + 2 * cos2σₘ * cos2σₘ)
- B / 6 * cos2σₘ * (-3 + 4 * sinσ * sinσ) * (-3 + 4 * cos2σₘ * cos2σₘ)));
σʹ = σ;
σ = s / (b * A) + Δσ;
} while (Math.abs(σ - σʹ) > 1e-12 && ++iterations < 100);
if (iterations >= 100) {
//throw new Exception("Vincenty formula failed to converge"); // not possible?
System.err.println("Warning: Vincenty formula failed to converge!");
}
double x = sinU1 * sinσ - cosU1 * cosσ * cosα1;
double φ2 = Math.atan2(sinU1 * cosσ + cosU1 * sinσ * cosα1, (1 - f) * Math.sqrt(sinα * sinα + x * x));
double λ = Math.atan2(sinσ * sinα1, cosU1 * cosσ - sinU1 * sinσ * cosα1);
double C = f / 16 * cosSqα * (4 + f * (4 - 3 * cosSqα));
double L = λ - (1 - C) * f * sinα * (σ + C * sinσ * (cos2σₘ + C * cosσ * (-1 + 2 * cos2σₘ * cos2σₘ)));
double λ2 = λ1 + L;
double α2 = Math.atan2(sinα, -x);
// const destinationPoint = new
// LatLonEllipsoidal_Vincenty(this.toDeg(φ2)/*.toDegrees()*/,
// this.toDeg(λ2)/*.toDegrees()*/, 0, undefined);
return this.toDeg(φ2) + ";" + this.toDeg(λ2);/*
* { lat: this.toDeg(φ2), lng: this.toDeg(λ2)
*/
/*
* destinationPoint.g point: destinationPoint, finalBearing:
* Dms.wrap360(this.toDeg(α2)/*.toDegrees()
*//*
* ), iterations: iterations,
*/
// };
}现在IDE (eclipse)正在响应,它无法处理变量名,例如φ1。是否有一个优雅的解决方案来解决这个问题,还是我必须重写它?
发布于 2022-09-27 09:39:56
很可能,源代码是用UTF-8编码编写的,您的Eclipse被配置为将源代码解释为ANSI、ISO-8859-1、cp1252或类似的代码。
然后,您看到的φ实际上是希腊字符phi (φ)的两字节UTF-8表示形式,根据ANSI解释。
配置Eclipse以期待UTF-8编码(Preferences / General / Workspace /文本文件编码),然后它应该能够编译。
这个例子说明了为什么即使在今天在源代码中使用ASCII之外的字符也是个坏主意。
https://stackoverflow.com/questions/73865235
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