解决了
我试图在基于web的游戏中使用新版本的react v8.0.2来保持应用程序中的状态,而不必在导航调用之间传递状态。
不幸的是,我遇到了第一次初始化player状态的问题,但是在调用useDispatch()方法之后没有更新最后的状态。我试着在网上到处寻找,但目前的解决方案中没有一个真正解决了我的问题。
我甚至强迫我的功能组件重登,这仍然只是返回我的播放器的初始状态,而不是我所期望的更新状态。有人能帮我找出我在这里错过了什么吗。它必须是一些在redux表单/文档中没有讨论过的小东西。蒂娅!
playerSlice.js
import {createSlice} from '@reduxjs/toolkit';
export const playerSlice = createSlice({
name: 'player',
initialState: {
address: '',
cp: 0,
created: '',
faction: 0,
faction_selected: false,
games_lost: 0,
games_won: 0,
online: false,
selected_char: 0,
selected: {
combatType: '',
lvl: 0,
mgc: 0,
str: 0,
rng: 0,
def: 0
},
time_played: 0,
tokens: 10000,
total_cp: 0,
total_earned: 0,
user_name: ""
},
reducers: {
setInit: (state,action) => {
state = action.payload;
},
setCP: (state,action) => {
state.cp += action.payload;
},
setFaction: (state,action) => {
state.faction = action.payload;
},
setGamesLost: (state,action) => {
state.games_lost = action.payload;
},
setGamesWon: (state,action) => {
state.games_won = action.payload;
},
setPlayerState: (state,action) => {
state = {
...state,
...action.payload
}
}
}
});
export const {setInit, setCP, setFaction, setGamesLost, setGamesWon, setPlayerState} = playerSlice.actions;
export const selectPlayer = (state) => state.player;
export default playerSlice.reducer;index.js
import {configureStore} from '@reduxjs/toolkit';
import playerReducer from '../store/playerSlice';
export default configureStore({
reducer: {
player: playerReducer,
},
})Selection.js
import Card from './Card';
import React, {useState, useEffect} from 'react';
import '../stylesheet/Selection.css';
import Logo from '../assets/degen age title GNW skull.png';
import KnightTitle from '../assets/knights title.png';
import GoblinTitle from '../assets/goblins title.png';
import WizardTitle from '../assets/wizards title.png';
import ElfTitle from '../assets/elves title.png';
import SorcererShield from '../assets/sorcerers shield item.jpg';
import Weaken from '../assets/weaken item img.jpg';
import Barrage from '../assets/barrage item img.jpg';
import Berserk from '../assets/berserk item img.jpg';
import {db} from '../firebase/firestore';
import {addDoc,collection, serverTimestamp} from 'firebase/firestore';
import { useNavigate, useLocation } from 'react-router-dom';
import {CHAR_RACES} from '../constants';
import {useSelector, useDispatch} from 'react-redux';
import {setInit, selectPlayer} from '../store/playerSlice';
const SCREEN_DELAY = 4000; // delay in ms
const Selection = () => {
const [initScreen, setInitScreen] = useState(true);
const player = useSelector(selectPlayer);
const dispatch = useDispatch();
const navigate = useNavigate();
const [ready,setReady] = useState(false);
const {state} = useLocation();
useEffect(() => {
let mounted = true;
if(mounted){
setTimeout(() => {
setInitScreen(false);
},SCREEN_DELAY);
}
return () => {
mounted = false;
}
},[]);
const handleFactionSelect = async (_faction) => {
// add new player to db
const ref = collection(db, 'players');
const playerData = {
address: state.address,
cp: 0,
created: serverTimestamp(),
faction: _faction,
faction_selected: true,
games_lost: 0,
games_won: 0,
online: true,
selected_char: 0,
selected: {
combatType: 'MELEE',
lvl: 200,
mgc: 10,
str: 59,
rng: 30,
def: 101
},
time_played: 0,
tokens: 10000,
total_cp: 0,
total_earned: 0,
user_name: "someUser393900"
}
dispatch(setInit({
...playerData,
created: new Date().getTime(),
faction: _faction
}))
console.log({player});
// set in redux as well****
// addDoc(ref,playerData).then(res => {
// if(res.id){
// const _faction = CHAR_RACES[playerData.faction];
// dispatch(setInit({
// ...playerData,
// created: new Date().getTime(),
// faction: _faction
// }))
// // navigate('/play',{
// // state: {
// // player: {
// // ...playerData,
// // faction: _faction
// // }
// // }
// // });
// navigate('/play');
// }
// }).catch(error => {
// console.error(error);
// })
}
return (
<div className='select-main'>
{!initScreen ? <div id="main-select" className='fade-in-slow2 select-wrapper'>
<h1 className='text-center'>CHOOSE YOUR SIDE</h1>
<div className='select-cards'>
<Card cardStyle="f1" ability={SorcererShield} desc="Sorcerers Shield" title={WizardTitle} name={1} onClick={handleFactionSelect} />
<Card cardStyle="f3" ability={Berserk} desc="Berserk" title={KnightTitle} name={2} onClick={handleFactionSelect} />
<Card cardStyle="f2" ability={Barrage} desc="Barrage" title={ElfTitle} name={0} onClick={handleFactionSelect} />
<Card cardStyle="f4" ability={Weaken} desc="Weaken" title={GoblinTitle} name={3} onClick={handleFactionSelect} />
</div>
</div> :
<div className='fade-in-slow sub-select-wrapper flex-just-center'>
<div className='cracked'></div>
</div>
}
</div>
)
}
export default Selection;如您所见,我正在尝试从我的redux存储中调用setInit还原程序,然后再记录新的状态。我还知道,尝试直接记录状态并不总是反映最近的数据,但我尝试了将状态更改添加到组件中,然后再记录player状态,然后再得到相同的数据。什么都没变。
发布于 2022-09-05 18:37:38
setInit: (state,action) => {
state = action.payload;
},这没有任何作用,它只是替换了局部变量state,但是Redux不可能看到这一点。您应该改变状态,或者返回一个新的状态。在您的例子中,返回action.payload应该可以工作。
请参阅https://redux-toolkit.js.org/usage/immer-reducers#resetting-and-replacing-state
https://stackoverflow.com/questions/73613101
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