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不真实的引擎4.27.2没有创建C++项目
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Stack Overflow用户
提问于 2022-07-14 20:52:10
回答 1查看 687关注 0票数 -2

该项目无法编译。要在代码中打开它吗?

代码语言:javascript
复制
Running Mono...

Found mono via known Mono.framework path
Running system mono/msbuild, version: Mono JIT compiler version 6.12.0.182 (2020-02/6051b710727 Tue Jun 14 15:01:21 EDT 2022)
/Users/Shared/Epic Games/UE_4.27/Engine /Users/Shared/Epic Games/UE_4.27/Engine/Binaries/Mac
Creating makefile for MyProject5Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject5Editor
  Running UnrealHeaderTool "/Users/apple/Documents/Unreal Projects/MyProject5/MyProject5.uproject" "/Users/apple/Documents/Unreal Projects/MyProject5/Intermediate/Build/Mac/x86_64/MyProject5Editor/Development/MyProject5Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="/Users/apple/Library/Application Support/Epic/UnrealBuildTool/Log_UHT.txt" -installed
2022-07-15 02:15:18.637 UnrealHeaderTool[72641:1404893] [UE4] Looking for binary: ../../../Engine/Programs/UnrealHeaderTool/Config/BinaryConfig.ini
LogInit: Display: Loading text-based GConfig....
Reflection code generated for MyProject5Editor in 5.5839518 seconds
@progress pop
Building MyProject5Editor...
Performing 7 actions (5 in parallel)
[1/7] Compile SharedPCH.Engine.ShadowErrors.h
In file included from /Users/apple/Documents/Unreal Projects/MyProject5/Intermediate/Build/Mac/x86_64/MyProject5Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h:284:
In file included from /Users/Shared/Epic Games/UE_4.27/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:572:
/Users/Shared/Epic Games/UE_4.27/Engine/Source/Runtime/Engine/Classes/Materials/Material.h:1279:26: error: variable 'LayerNames' set but not used [-Werror,-Wunused-but-set-variable]
                                const TArray<FText>* LayerNames = &LayersExpression->GetLayerNames();
                                                     ^
1 error generated.
EN

回答 1

Stack Overflow用户

发布于 2022-07-16 15:42:16

那么,您可以传递实际错误,即

代码语言:javascript
复制
error: variable 'LayerNames' set but not used [-Werror,-Wunused-but-set-variable]

谷歌很快就会给你看这个:https://forums.unrealengine.com/t/layernames-error-bricking-my-mac-projects/508040

根据这篇文章:

下载并用Xcode 13.2.1替换Xcode 13.3解决了https://download.developer.apple.com/Developer_Tools/Xcode_13.2.1/Xcode_13.2.1.xip

问题

票数 1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/72986537

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