错误:所以,我有一个逻辑错误。
我要我的物体“爪子”来回旋转(范围: 10-170度)。但当爪角达到170°时,夹角值没有减小。它坚持在170的角度。
,这是我的爪类
class Claw(pygame.sprite.Sprite):
def __init__(self,image,position):
super().__init__()
self.original_image = image #saved original image(unchangeable)
self.image = image
self.rect = image.get_rect(center = position)
self.offset = pygame.math.Vector2(default_offset_claw_x, 0)
self.position = position
self.direction = LEFT
self.angle = 10 #the first angle
self.angle_speed = 2.5
def update(self):
# rect_center = self.position + self.offset #mid point
# self.rect = self.image.get_rect(center = rect_center)
if self.direction == LEFT: #to the left
self.angle += self.angle_speed
elif self.direction == RIGHT:
self.angle -= self.angle_speed
#when it reaches an edge
if self.angle > 170:
self.angle = 170
self.directon = RIGHT
elif self.angle < 10:
self.angle = 10
self.direction = LEFT
print(self.angle, self.direction)
**Here is my game main variables**
default_offset_claw_x = 40
LEFT = -1
RIGHT = 1 这里是我的主要
#claw initialize
claw_image = pygame.image.load(os.path.join(current_path, "img\\claw.png"))
claw = Claw(claw_image, (screen_width//2, 110))
#game loop
running = True
while running:
clock.tick(30) # FPS = 30
# Look at every event in the queue
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.blit(background,(0,0))
gemstone_group.draw(screen) #draw all sprites in gemstone_group
claw.update()
claw.draw(screen)
pygame.display.update() #display update
pygame.quit()发布于 2022-06-25 07:54:42
在i中缺少一个directon。一定是self.direction = RIGHT。无论如何,您可以简化代码:
class Claw(pygame.sprite.Sprite):
# [...]
def update(self):
self.angle += self.angle_speed * self.direction
if self.angle > 170 or self.angle < 10:
self.anlge = max(10, min(170, self.angle))
self.direction *= -1https://stackoverflow.com/questions/72749935
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