我正在努力学习斯威夫特,我在这里遇到了一个问题。
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var diceImageView1: UIImageView!
@IBOutlet weak var diceImageView2: UIImageView!
var leftDiceNumber=1
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
diceImageView1.image = UIImage(imageLiteralResourceName: "DiceSix")
// change transparency with diceImageView1.alpha=0.7
}
@IBAction func rollButtonPressed(_ sender: UIButton) {
print("button pressed")
diceImageView1 = [ UIImageView(imageLiteralResourceName: "DiceOne"),UIImageView(imageLiteralResourceName: "DiceTwo"),UIImageView(imageLiteralResourceName: "DiceThree"),UIImageView(imageLiteralResourceName: "DiceFour"),UIImageView(imageLiteralResourceName: "DiceFive"),UIImageView(imageLiteralResourceName: "DiceSix")],[leftDiceNumber]
leftDiceNumber=leftDiceNumber+1
}
}但是我得到的只是IBAction上的错误消息
1.传递给不带参数的调用的参数
2.不能将“UIImageView”类型的值赋值给“UIImageView”类型
3.行上的连续语句必须用“;”分隔。
4.预期表达
UIImageView和UIImage有什么区别?应该在什么时候使用?
事先非常感谢!
发布于 2022-06-09 20:49:24
您希望更改.image属性以更改图像。
要“循环”骰子,您可以这样做:
class DiceViewController: UIViewController {
@IBOutlet weak var diceImageView1: UIImageView!
@IBOutlet weak var diceImageView2: UIImageView!
let diceNames: [String] = [
"DiceOne", "DiceTwo", "DiceThree", "DiceFour", "DiceFive", "DiceSix"
]
var leftDiceNumber = 0
override func viewDidLoad() {
super.viewDidLoad()
diceImageView1.image = UIImage(named: diceNames[leftDiceNumber % 6])
}
@IBAction func rollButtonPressed(_ sender: UIButton) {
print("button pressed")
// increment the index
leftDiceNumber += 1
// udpate the image view
diceImageView1.image = UIImage(named: diceNames[leftDiceNumber % 6])
}
}我猜你的目标是“随机滚动”骰子,所以看看这个稍微不同的类:
class DiceViewController: UIViewController {
@IBOutlet weak var diceImageView1: UIImageView!
@IBOutlet weak var diceImageView2: UIImageView!
let diceNames: [String] = [
"DiceOne", "DiceTwo", "DiceThree", "DiceFour", "DiceFive", "DiceSix"
]
override func viewDidLoad() {
super.viewDidLoad()
// start with both dice at One
diceImageView1.image = UIImage(named: diceNames[0])
diceImageView2.image = UIImage(named: diceNames[0])
}
@IBAction func rollButtonPressed(_ sender: UIButton) {
print("button pressed")
// arrays are Zero-based, so get a random Int
// from 0 to 5
//let l = Int.random(in: 0...5)
//let r = Int.random(in: 0...5)
//diceImageView1.image = UIImage(named: diceNames[l])
//diceImageView2.image = UIImage(named: diceNames[r])
// more "modern Swifty" method
if let nm = diceNames.randomElement() {
diceImageView1.image = UIImage(named: nm)
}
if let nm = diceNames.randomElement() {
diceImageView2.image = UIImage(named: nm)
}
}
}https://stackoverflow.com/questions/72565491
复制相似问题