我想要提取底层的体素。例如,从鲤鱼身上提取出部分。有人知道怎么做吗?

我就是这样找到最低的体素的。
#Get voxels center coordinate
def get_voxel_center_coordinate(voxel_grid):
voxels = voxel_grid.get_voxels()
voxel_center = []
for voxel in voxels:
voxel_center.append(voxel_grid.get_voxel_center_coordinate(voxel.grid_index))
return voxel_center
#Find lowest voxels index
def find_lowest_voxel_index(voxel_grid):
voxels = voxel_grid.get_voxels()
voxel_center = get_voxel_center_coordinate(voxel_grid)
for i in range(0, len(voxel_center)):
if i == 0:
min_z = voxel_center[i, 2]
else:
if min_z > voxel_center[i, 2]:
min_z = voxel_center[i, 2]
ind = 0
lowest_voxel_index = []
for center in voxel_center:
if center[2] == min_z:
print(center[2])
lowest_voxel_index.append(voxels[ind].grid_index)
ind += 1
return lowest_voxel_index发布于 2022-06-09 11:33:02
你的解决方案几乎是正确的。我将指出一些您应该更改的内容,然后给出验证解决方案的方法。
解决方案
在给定的解决方案中应该更改的内容:
voxel_center[i, 2]访问z轴,因为voxel_center是一个列表,而不是numpy数组。相反,您应该访问它们,因为voxel_center[i][2].ind,而不仅仅是在条件为真时。或者,您可以使用enumerate来彻底克服这种情况.因此,正确的实施如下:
#Get voxels center coordinate
def get_voxel_center_coordinate(voxel_grid):
voxels = voxel_grid.get_voxels()
voxel_center = []
for voxel in voxels:
voxel_center.append(voxel_grid.get_voxel_center_coordinate(voxel.grid_index))
return voxel_center
#Find lowest voxels index
def find_lowest_voxel_index(voxel_grid):
voxels = voxel_grid.get_voxels()
voxel_center = get_voxel_center_coordinate(voxel_grid)
for i in range(0, len(voxel_center)):
if i == 0:
min_z = voxel_center[i][2]
else:
if min_z > voxel_center[i][2]:
min_z = voxel_center[i][2]
ind = 0
lowest_voxel_index = []
for center in voxel_center:
if center[2] == min_z:
print(center[2])
lowest_voxel_index.append(voxels[ind].grid_index)
ind += 1
return lowest_voxel_index验证
要验证解决方案,您可能需要可视化结果。但是,VoxelGrid没有允许用户改变特定体素颜色的任何方法。因此,您可以考虑创建额外的网格来可视化过滤后的体素。由于VoxelGrid提供了get_voxel_bounding_points,所以可以使用这些点来创建AxisAlignedBoundingBox。
lowest_index = find_lowest_voxel_index(voxel_grid) # this uses your solution after modifications
bounding_box = []
for i in lowest_index:
bb = o3d.geometry.AxisAlignedBoundingBox.create_from_points(voxel_grid.get_voxel_bounding_points(i))
bb.color = np.array([1,0,1]) # feel free to choose any other color
bounding_box.append(bb)
axes = o3d.geometry.TriangleMesh.create_coordinate_frame(origin=np.array([100,100,100]), size=100) # in order to be sure of the direction
o3d.visualization.draw_geometries([voxel_grid, *bounding_box, axes])这是如何运行这段代码上的墨迹网格。请注意,我添加了坐标框来确定方向。蓝色箭头指向+z。z值最低的体素有紫色的边。

https://stackoverflow.com/questions/72542991
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