我一直试图让ctx为一所学校的事情工作,但当我运行它的时候,它甚至都没有出现。因为我的老师不想帮我,所以我想它可能会在这里问我。
为了看看我做错了什么,我试着看了好几遍视频,但我想不出来。我只是试着做一个简单的蛇游戏,而事实是这是行不通的,把我逼到了绝境。帮助。
我要试着像它应该显示的那样发布代码,我不知道它是否会起作用。
<script>
window.onload = function(){
canvas = document.getElementById("game");
ctx = canvas.getContext('2d');
document.addEventListener("keydown", keypush);
setInterval(game_function, 1000/15);
}
x_pos =10; // start lol
y_pos =10;
x_vel = 0;
y_vel = 0;
grid_size = 40; //the grid, ye idjut
tile_count = 40;
apple_x =15;
apple_y =15;
trail=[]; //has tail positions
tail_length = 5;
function game_function() {
//velocity based postion lol
x_pos = x_pos + x_vel
y_pos = y_pos + y_vel
// wrap, but not the kind you eat
if(x_pos<0) {
x_pos = tile_count-1;
}
if(y_pos<0) {
y_pos = tile_count-1;
}
if(x_pos> tile_count -1) {
x_pos = 0;
}
if(y_pos> tile_count -1) {
y_pos = 0;
}
function keypush(){
}
//background color
ctx.fillStyle = "black"
ctx.fillRect(0,0, canvas.width, canvas.height);
//snake color
ctx.fillStyle = "lime";
// segment coloring junk
for(var i=0; i < trail.length; i++)
{
ctx.fillRect(trail[i].x * grid_size, trail[i].y * grid_size, grid_size -1, grid_size -1);
}
//move
trail.push({x:x_pos, y:y_pos});
//delete the previous position
while(trail.length > tail.length) {
trail.shift();
}
}
</script>发布于 2022-05-23 23:50:55
有几个小问题:
在game_function
tail.length,所以tail_length不一样。
var x_pos = 10;
var y_pos = 10;
var x_vel = 1;
var y_vel = 0;
var tile_count = 40;
var tail=[];
var tail_length = 5;
var canvas;
var ctx;
function game_function() {
// movement
x_pos += x_vel
y_pos += y_vel
if(x_pos<0) x_pos = tile_count-1;
if(y_pos<0) y_pos = tile_count-1;
if(x_pos>= tile_count) x_pos = 0;
if(y_pos>= tile_count) y_pos = 0;
tail.push({x:x_pos, y:y_pos});
while(tail.length > tail_length) tail.shift();
// rendering
var h_scale = (canvas.width*1.0 / tile_count);
var v_scale = (canvas.height*1.0 / tile_count);
ctx.fillStyle = "black"
ctx.fillRect(0,0, canvas.width, canvas.height);
ctx.fillStyle = "lime";
for(var i=0; i < tail.length; i++)
ctx.fillRect(tail[i].x * h_scale, tail[i].y * v_scale, h_scale, v_scale);
}
function keypush(e){
switch(e.code) {
case 'ArrowUp': x_vel=0; y_vel=-1; break;
case 'ArrowDown': x_vel=0; y_vel=1; break;
case 'ArrowLeft': x_vel=-1; y_vel=0; break;
case 'ArrowRight': x_vel=+1; y_vel=0; break;
}
}
window.onload = function(){
canvas = document.getElementById("game");
ctx = canvas.getContext('2d');
document.addEventListener("keydown", keypush);
setInterval(game_function, 1000/15);
}<canvas id="game" width="160" height="160">
</canvas>
https://stackoverflow.com/questions/72355722
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