在Ursina中,我试图为我的游戏做一个暂停菜单,我无法了解函数pause()是如何工作的,或者如何实现它。
有人能帮我吗?
发布于 2022-05-20 17:50:13
暂停已经在ursina中实现。只需将application.paused设置为真或假。application.pause()和application.resume()也是这样做的。
from ursina import *
app = Ursina()
# Make a simple game so we have something to test with
from ursina.prefabs.first_person_controller import FirstPersonController
player = FirstPersonController(gravity=0, model='cube', color=color.azure)
camera.z = -10
ground = Entity(model='plane', texture='grass', scale=10)
# Create an Entity for handling pausing an unpausing.
# Make sure to set ignore_paused to True so the pause handler itself can still recieve input while the game is paused.
pause_handler = Entity(ignore_paused=True)
pause_text = Text('PAUSED', origin=(0,0), scale=2, enabled=False) # Make a Text saying "PAUSED" just to make it clear when it's paused.
def pause_handler_input(key):
if key == 'escape':
application.paused = not application.paused # Pause/unpause the game.
pause_text.enabled = application.paused # Also toggle "PAUSED" graphic.
pause_handler.input = pause_handler_input # Assign the input function to the pause handler.
app.run()https://stackoverflow.com/questions/72311325
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