我正在为一个画布应用程序创建一个放大镜,该应用程序应该获取一个画布图像快照,并在光标坐标所在的较小的画布上绘制它,但我遇到了两个问题。
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
var ox = canvas.width / 2;
var oy = canvas.height / 2;
ctx.font = "42px serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = "blue";
ctx.fillRect(ox / 2, oy / 2, ox, oy);
function magnify() {
var main = document.getElementById("canvas1");
var ctx = main.getContext('2d')
var base64 = main.toDataURL('image/png', 0);
drawing = new Image();
drawing.onload = () => {
var zoom = document.getElementById("tCanvas");
var zoomCtx = zoom.getContext('2d');
zoomCtx.drawImage(drawing, 0, 0);
}
main.addEventListener("mousemove", function(e) {
var zoom = document.getElementById("tCanvas");
var zoomCtx = zoom.getContext('2d');
zoomCtx.clearRect(0, 0, zoom.width, zoom.height);
zoomCtx.drawImage(main, e.x, e.y, 200, 200, 0, 0, 300, 300);
zoom.style.top = e.pageY - 10 + "px"
zoom.style.left = e.pageX - 10 + "px"
e.pageY = -150
e.pageX = -150
zoom.style.display = "block";
});
main.addEventListener("mouseleave", function() {
var zoom = document.getElementById("tCanvas");
zoom.style.display = "none";
});
drawing.src = base64;
};<canvas id="tCanvas" class="cgm" height="100" width="100" style="background-color:white; position: absolute; display: none; z-
index:1;border:1px solid red;"> </canvas>
<canvas tabindex=1 class="cgm" id="canvas1" style="position:relative; background:white;
left:0;right:0;margin:auto;z-index:1;margin-top:70px; "></canvas>
<p></p>
<button id="zoom" onclick="magnify();">Zoom</button>
这是一个供参考的小提琴(我确定了显示卷轴问题的高度)。
发布于 2022-05-19 17:58:21
我将把重点放在以下几个方面:
制作画布图像快照,并将其绘制到较小的画布上。 在更大的尺度上,光标坐标是
您的代码使用样式做了很多事情,我不知道为什么,您的评论没有给我任何必要的指示,所以我删除了所有这些,以使这个示例尽可能简单。
我们需要绘制,所以我们将使用您所拥有的drawing = new Image(),我们需要与单击集成--我添加了一个新变量drawing = new Image(),单击画布将暂停缩放运动,再次单击将恢复它,这是我直观的方法。
见下面的示例代码
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var zoom = document.getElementById("zoom");
var zoomCtx = zoom.getContext('2d');
const z = zoom.width * 5
var pause = false
ctx.fillStyle = "blue";
ctx.fillRect(5, 5, 5, 90);
ctx.fillRect(60, 15, 20, 50);
for (let i = 10; i < 19; i++)
ctx.fillText(i, i * 2, i * 9 - 70);
var drawing = new Image();
drawing.src = canvas.toDataURL('image/png', 0);
canvas.addEventListener("mousemove", (e) => {
if (pause) return
zoomCtx.clearRect(0, 0, zoom.width, zoom.height);
zoomCtx.drawImage(drawing, e.x - 15, e.y - 15, 50, 50, 0, 0, z, z);
});
canvas.addEventListener("mousedown", (e) => {
pause = !pause
});canvas {
border: solid
}<canvas id="canvas" height="100" width="100"></canvas>
<canvas id="zoom" height="100" width="100"></canvas>
https://stackoverflow.com/questions/72292691
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