我创建了一个带有未定义维度的映射数组,我在if语句中定义了这些维度。代码进入if并映射到我想要的值,直到它输出if并再次变为null。有人知道我做错了什么并能帮我解决吗?
这是我的代码:
//Game settings
const int CELL_SIZE = 70;
int mapSize = 10;
//Game Sprits
Image white_Pawn;
Image black_Pawn;
Image white_Tiling;
Image black_Tiling;
Image Selected_Tiling;
Image Path_Tiling;
//Game variables
int current_Player;
bool isMoving;
Button prevButton;
Button pressedButton;
int[,] map;
Button[,] buttons;
public Checkers_v2_0()
{
InitializeComponent();
white_Pawn = new Bitmap(new Bitmap(@"..\..\Properties\Sprites\white_pawn.png"), new Size(CELL_SIZE - 10, CELL_SIZE - 10));
black_Pawn = new Bitmap(new Bitmap(@"..\..\Properties\Sprites\black_pawn.png"), new Size(CELL_SIZE - 10, CELL_SIZE - 10));
white_Tiling = new Bitmap(new Bitmap(@"..\..\Properties\Sprites\white_Tiling.png"), new Size(CELL_SIZE, CELL_SIZE));
black_Tiling = new Bitmap(new Bitmap(@"..\..\Properties\Sprites\black_Tiling.png"), new Size(CELL_SIZE, CELL_SIZE));
Selected_Tiling = new Bitmap(new Bitmap(@"..\..\Properties\Sprites\Selected_Tiling.png"), new Size(CELL_SIZE, CELL_SIZE));
Path_Tiling = new Bitmap(new Bitmap(@"..\..\\Properties\Sprites\Path_Tiling.jpg"), new Size(CELL_SIZE, CELL_SIZE));
this.Text = "Chechers";
InitMenu();
//ShowMenu();
InitGame();
}
public void InitGame(bool player1type = false, bool player2type = false, int mapSize = 10, int timePerPlayer = 60)
{
current_Player = 1;
isMoving = false;
prevButton = null;
Console.WriteLine(map);
if (mapSize == 10)
{
Console.WriteLine("test OK");
int[,] map = new int[12, 12]
{
{ 9,9,9,9,9,9,9,9,9,9,9,9 },
{ 9,0,1,0,1,0,1,0,1,0,1,9 },
{ 9,1,0,1,0,1,0,1,0,1,0,9 },
{ 9,0,1,0,1,0,1,0,1,0,1,9 },
{ 9,1,0,1,0,1,0,1,0,1,0,9 },
{ 9,0,0,0,0,0,0,0,0,0,0,9 },
{ 9,0,0,0,0,0,0,0,0,0,0,9 },
{ 9,0,2,0,2,0,2,0,2,0,2,9 },
{ 9,2,0,2,0,2,0,2,0,2,0,9 },
{ 9,0,2,0,2,0,2,0,2,0,2,9 },
{ 9,2,0,2,0,2,0,2,0,2,0,9 },
{ 9,9,9,9,9,9,9,9,9,9,9,9 }
};
Console.WriteLine(map[2, 1]);
Button[,] buttons = new Button[10, 10];
}
else if (mapSize == 8)
{
int[,] map = new int[10, 10]
{
{ 9,9,9,9,9,9,9,9,9,9 },
{ 9,0,1,0,1,0,1,0,1,9 },
{ 9,1,0,1,0,1,0,1,0,9 },
{ 9,0,1,0,1,0,1,0,1,9 },
{ 9,0,0,0,0,0,0,0,0,9 },
{ 9,0,0,0,0,0,0,0,0,9 },
{ 9,2,0,2,0,2,0,2,0,9 },
{ 9,0,2,0,2,0,2,0,2,9 },
{ 9,2,0,2,0,2,0,2,0,9 },
{ 9,9,9,9,9,9,9,9,9,9 }
};
Button[,] buttons = new Button[8, 8];
}
else if (mapSize == 12)
{
int[,] map = new int[14, 14]
{
{ 9,9,9,9,9,9,9,9,9,9,9,9,9,9 },
{ 9,0,1,0,1,0,1,0,1,0,1,0,1,9 },
{ 9,1,0,1,0,1,0,1,0,1,0,1,0,9 },
{ 9,0,1,0,1,0,1,0,1,0,1,0,1,9 },
{ 9,1,0,1,0,1,0,1,0,1,0,1,0,9 },
{ 9,0,1,0,1,0,1,0,1,0,1,0,1,9 },
{ 9,0,0,0,0,0,0,0,0,0,0,0,0,9 },
{ 9,0,0,0,0,0,0,0,0,0,0,0,0,9 },
{ 9,2,0,2,0,2,0,2,0,2,0,0,0,9 },
{ 9,0,2,0,2,0,2,0,2,0,2,0,2,9 },
{ 9,2,0,2,0,2,0,2,0,2,0,2,0,9 },
{ 9,0,2,0,2,0,2,0,2,0,2,0,2,9 },
{ 9,2,0,2,0,2,0,2,0,2,0,2,0,9 },
{ 9,9,9,9,9,9,9,9,9,9,9,9,9,9 },
};
Button[,] buttons = new Button[12, 12];
}
Console.WriteLine(map[0, 0]);
Create_Checkerboard(mapSize);
}这是输出:
test OK
1
Exception thrown: 'System.NullReferenceException' in Checkers_v2.0.exe
Object reference not set to an instance of an object.我希望有:
test OK
1
9溶液
--您已经声明了类实例的一个字段,以及各个作用域块中的局部变量。这些是不一样的。不要将局部变量声明为int,map =,只需执行map =。-LasseV.Karlsen
发布于 2022-03-05 07:52:45
我投票结束这个错误,但我想指出的是,有一件事应该让你更容易发现这个错误
典型的C#命名约定如下所示:
class ClassName{
private string _variableName;
public string PropertyName {get;set;}
public void MethodName(string parameterName){
string variableName;
}
}我们倾向于将在类级别声明的私有变量命名为前导下划线:_variableName
这在几个方面都有帮助;当我们在代码块中间从类头向下走了一千行时,可以看到:
_something = blahblah;我们可以知道“这是一个类级变量”,而无需滚动以检查
如果我们看到一个接收数据赋值的PascalCase东西:
SomeThing = blahblah;那是这个类的一个属性
如果我们看到没有前导下划线的东西:
something = blahblah;它分配一个局部变量,声明在本地方法中的某个地方,或者它的参数列表
尽量避免将局部变量命名为类级变量;它们通常具有不同的用途,而跨名的机会可能表明,类级别1应该有一个更好的名称。
在任何情况下,如果您有一个_map和一个map,如果您已经编写了:
void SomeMethod(){
string _map = ...
^^^^^^ ^^^^
TYPE NAME也就是说,如果您在方法中编写了一个数据类型,后面跟着一个下划线,那么这是错误的;在string _map中,您定义了一个局部变量,而不是设置一个类级变量。
当您获得使用c#的经验时,这些事情开始成为潜在的问题--“噢,在方法中,在数据类型前面加上下划线变量;这是打破惯例的。”
https://stackoverflow.com/questions/71357477
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