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绘制Mandelbrot集
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Stack Overflow用户
提问于 2022-02-25 08:24:17
回答 1查看 128关注 0票数 1

我试图使Mandelbrot集的功能,我不知道我做的是错还是对,这是代码:

代码语言:javascript
复制
private void StartCircles()
{
    float savePower = BlackCircle.anchoredPosition.x;
    GameObject[] AllCircles = new GameObject[itarations];
    AllCircles[0] = BlackCircle.gameObject;
    for (int i = 1; i < itarations; i++)
    {
        GameObject Circle = Instantiate(BlackCircle.gameObject, Vector3.zero, Quaternion.identity);
        Circle.transform.SetParent(CanvasPerent);
        savePower = Mathf.Pow(savePower, 2);
        savePower += RedCircle.anchoredPosition.x;
        Circle.GetComponent<RectTransform>().anchoredPosition = new Vector2(savePower,
            AllCircles[i - 1].GetComponent<RectTransform>().anchoredPosition.y * -1);
        AllCircles[i] = Circle;
    }
    CleanSqud = new GameObject[itarations];
    CleanSqud = AllCircles;
}

我不确定y位置应该是什么,如果x位置是2的幂,它怎么可能是< 0,它自动地>0。

这里展示的是:

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2022-02-27 19:03:19

过了一段时间,我想让我的代码开始工作,如果有人有我的问题的话,我还有一些工作要跟大家分享:

我只想使zn +1= zn * zn +c的函数变成完整的函数集,下面是我的代码:

代码语言:javascript
复制
    #region Actions
private void OnDestroy()
{
    MoveBlack.HasMoved -= HasMoved;
    MoveBlack.HasStoped -= HasStoped;

    MoveRed.HasMoved -= HasMoved;
    MoveRed.HasStoped -= HasStoped;
}
private void LateUpdate()
{
    if (moved) { updateCircles(); }
    if (hasparty)
    {
        foreach(GameObject game in CleanSqud)
        {
            game.GetComponent<Image>().color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f));
        }
    }
}
private void HasMoved()
{
    moved = true;
}

private void HasStoped()
{
    moved = false;
}


#endregion

#region Updateing
private void updateCircles()
{
    foreach (GameObject Circle in CleanSqud) { if (Circle.gameObject.name != "BlackCirlce") { Destroy(Circle); } }
    StartCircles();
}


private void StartCircles()
{


    float x = BlackCircle.anchoredPosition.x;
    float y = BlackCircle.anchoredPosition.y;
    GameObject[] AllCircles = new GameObject[itarations];
    AllCircles[0] = BlackCircle.gameObject;
    for (int i = 1; i < itarations; i++)
    {

        GameObject Circle = Instantiate(BlackCircle.gameObject, Vector3.zero, Quaternion.identity);
        Circle.transform.SetParent(CanvasPerent);
        AllCircles[i] = Circle;

        x = Mathf.Pow(x, 2);
        x -= Mathf.Pow(AllCircles[i - 1].GetComponent<RectTransform>().anchoredPosition.y, 2);
        x += RedCircle.anchoredPosition.x;

        y = (2 * AllCircles[i - 1].GetComponent<RectTransform>().anchoredPosition.x
            * AllCircles[i - 1].GetComponent<RectTransform>().anchoredPosition.y) + RedCircle.anchoredPosition.y;

        Circle.GetComponent<RectTransform>().anchoredPosition = new Vector2(x, y);





    }
    CleanSqud = new GameObject[itarations];
    CleanSqud = AllCircles;
}
#endregion

所以,你应该做的是用等式来表示y是虚的,x是实的:这个x=旧y+ c.x的旧x次方的幂,y=2,旧的x*,旧的y+ c.y。

这应该管用!谢谢。

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/71263009

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