我试图使Mandelbrot集的功能,我不知道我做的是错还是对,这是代码:
private void StartCircles()
{
float savePower = BlackCircle.anchoredPosition.x;
GameObject[] AllCircles = new GameObject[itarations];
AllCircles[0] = BlackCircle.gameObject;
for (int i = 1; i < itarations; i++)
{
GameObject Circle = Instantiate(BlackCircle.gameObject, Vector3.zero, Quaternion.identity);
Circle.transform.SetParent(CanvasPerent);
savePower = Mathf.Pow(savePower, 2);
savePower += RedCircle.anchoredPosition.x;
Circle.GetComponent<RectTransform>().anchoredPosition = new Vector2(savePower,
AllCircles[i - 1].GetComponent<RectTransform>().anchoredPosition.y * -1);
AllCircles[i] = Circle;
}
CleanSqud = new GameObject[itarations];
CleanSqud = AllCircles;
}我不确定y位置应该是什么,如果x位置是2的幂,它怎么可能是< 0,它自动地>0。
这里展示的是:


发布于 2022-02-27 19:03:19
过了一段时间,我想让我的代码开始工作,如果有人有我的问题的话,我还有一些工作要跟大家分享:
我只想使zn +1= zn * zn +c的函数变成完整的函数集,下面是我的代码:
#region Actions
private void OnDestroy()
{
MoveBlack.HasMoved -= HasMoved;
MoveBlack.HasStoped -= HasStoped;
MoveRed.HasMoved -= HasMoved;
MoveRed.HasStoped -= HasStoped;
}
private void LateUpdate()
{
if (moved) { updateCircles(); }
if (hasparty)
{
foreach(GameObject game in CleanSqud)
{
game.GetComponent<Image>().color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f));
}
}
}
private void HasMoved()
{
moved = true;
}
private void HasStoped()
{
moved = false;
}
#endregion
#region Updateing
private void updateCircles()
{
foreach (GameObject Circle in CleanSqud) { if (Circle.gameObject.name != "BlackCirlce") { Destroy(Circle); } }
StartCircles();
}
private void StartCircles()
{
float x = BlackCircle.anchoredPosition.x;
float y = BlackCircle.anchoredPosition.y;
GameObject[] AllCircles = new GameObject[itarations];
AllCircles[0] = BlackCircle.gameObject;
for (int i = 1; i < itarations; i++)
{
GameObject Circle = Instantiate(BlackCircle.gameObject, Vector3.zero, Quaternion.identity);
Circle.transform.SetParent(CanvasPerent);
AllCircles[i] = Circle;
x = Mathf.Pow(x, 2);
x -= Mathf.Pow(AllCircles[i - 1].GetComponent<RectTransform>().anchoredPosition.y, 2);
x += RedCircle.anchoredPosition.x;
y = (2 * AllCircles[i - 1].GetComponent<RectTransform>().anchoredPosition.x
* AllCircles[i - 1].GetComponent<RectTransform>().anchoredPosition.y) + RedCircle.anchoredPosition.y;
Circle.GetComponent<RectTransform>().anchoredPosition = new Vector2(x, y);
}
CleanSqud = new GameObject[itarations];
CleanSqud = AllCircles;
}
#endregion所以,你应该做的是用等式来表示y是虚的,x是实的:这个x=旧y+ c.x的旧x次方的幂,y=2,旧的x*,旧的y+ c.y。
这应该管用!谢谢。

https://stackoverflow.com/questions/71263009
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