我试着用画布画一幅带有彩色滤镜的图像。由于css有色移过滤器,我使用它在画布上应用。问题是,我有一个调色板,我想通过用户在调色板上按下的颜色来改变颜色。我已经从点击调色板中获得了RGBA值--我只是不确定如何使用它来为图像本身创建一个颜色过滤器。
function changeColor2(e) {
x2 = e.offsetX;
y2 = e.offsetY;
var imageData2 = firstContext2.getImageData(x2, y2, 1, 1).data;
rgbaColor2 = 'rgba(' + imageData2[0] + ',' + imageData2[1] + ',' + imageData2[2] + ',1)';
colorLabel2.style.backgroundColor = rgbaColor2;
console.log(rgbaColor2);
context.filter= 'grayscale(100%)' + 'sepia(100%)';
//context.strokeStyle = 'rgba(' + imageData[0] + ',' + imageData[1] + ',' + imageData[2] + ',1)';
}我从这里到哪里去换颜色?
发布于 2022-02-17 03:51:43
也许"hue"混合模式可以满足您的需要:
在要应用颜色偏移的地方绘制图像。"hue".
globalCompositeOperation设置为,在整个图像上填充目标颜色的矩形。
const inp = document.querySelector("input");
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
const img = new Image();
img.src = "https://picsum.photos/300/300";
img.decode().then(() => {
canvas.width = img.width;
canvas.height = img.height;
inp.oninput = e => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = "hue";
ctx.fillStyle = inp.value;
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = "source-over";
};
inp.oninput();
});<input type=color value=#cca633><br>
<canvas></canvas>
https://stackoverflow.com/questions/71148003
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