我已经用SceneView来加载3D模型将近一年了,但是我从来不知道是什么导致了这次泄漏。我会实现LeakCanary,但只是这次泄漏,因为我不知道如何解决问题。
但现在我想找出问题的真相,并试图解决这个问题。我已经在两个版本的Sceneform上测试了它-- 1.15.0和最后一个版本,然后被Google 1.17.1否决,问题发生在这两个版本上。
泄漏发生在您使用SceneView在Activity或Fragment中加载模型时(我都尝试过了),然后通过执行System home navigation或通过Recent tasks list切换到不同的应用程序来“退出应用程序”。

泄漏日志:
┬───
│ GC Root: System class
│
├─ android.app.ActivityThread class
│ Leaking: NO (MainActivity↓ is not leaking and a class is never leaking)
│ ↓ static ActivityThread.sCurrentActivityThread
├─ android.app.ActivityThread instance
│ Leaking: NO (MainActivity↓ is not leaking)
│ mInitialApplication instance of android.app.Application
│ ↓ ActivityThread.mActivities
├─ android.util.ArrayMap instance
│ Leaking: NO (MainActivity↓ is not leaking)
│ ↓ ArrayMap.mArray
├─ java.lang.Object[] array
│ Leaking: NO (MainActivity↓ is not leaking)
│ ↓ Object[].[1]
├─ android.app.ActivityThread$ActivityClientRecord instance
│ Leaking: NO (MainActivity↓ is not leaking)
│ activity instance of com.example.a3dmodeltester.MainActivity with
│ mDestroyed = false
│ ↓ ActivityThread$ActivityClientRecord.activity
├─ com.example.a3dmodeltester.MainActivity instance
│ Leaking: NO (SceneView↓ is not leaking and Activity#mDestroyed is false)
│ mApplication instance of android.app.Application
│ mBase instance of android.app.ContextImpl
│ ↓ MainActivity.sceneView
├─ com.google.ar.sceneform.SceneView instance
│ Leaking: NO (View attached)
│ View is part of a window view hierarchy
│ View.mAttachInfo is not null (view attached)
│ View.mID = R.id.sceneview
│ View.mWindowAttachCount = 1
│ mContext instance of com.example.a3dmodeltester.MainActivity with
│ mDestroyed = false
│ ↓ SceneView.renderer
│ ~~~~~~~~
├─ com.google.ar.sceneform.rendering.Renderer instance
│ Leaking: UNKNOWN
│ Retaining 2.9 kB in 38 objects
│ ↓ Renderer.viewAttachmentManager
│ ~~~~~~~~~~~~~~~~~~~~~
├─ com.google.ar.sceneform.rendering.ViewAttachmentManager instance
│ Leaking: UNKNOWN
│ Retaining 2.2 kB in 19 objects
│ ↓ ViewAttachmentManager.frameLayout
│ ~~~~~~~~~~~
╰→ android.widget.FrameLayout instance
Leaking: YES (ObjectWatcher was watching this because android.widget.
FrameLayout received View#onDetachedFromWindow() callback)
Retaining 1.9 kB in 15 objects
key = 10550463-895e-443a-898f-11c5131da209
watchDurationMillis = 5165
retainedDurationMillis = 157
View not part of a window view hierarchy
View.mAttachInfo is null (view detached)
View.mWindowAttachCount = 1
mContext instance of com.example.a3dmodeltester.MainActivity with
mDestroyed = false
METADATA
Build.VERSION.SDK_INT: 27
Build.MANUFACTURER: Google
LeakCanary version: 2.7
App process name: com.example.a3dmodeltester
Stats: LruCache[maxSize=3000,hits=892,misses=24408,hitRate=3%]
RandomAccess[bytes=1232425,reads=24408,travel=6462427001,range=8963521,size=1161
0814]
Heap dump reason: 1 retained objects, app is not visible
Analysis duration: 5411 ms复制泄漏:
反对之前的最后版本:
implementation 'com.google.ar.sceneform.ux:sceneform-ux:1.17.1'
debugImplementation 'com.squareup.leakcanary:leakcanary-android:2.7'我也用1.15.0试过
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.ar.sceneform.SceneView
android:id="@+id/sceneview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@android:color/white"/>
</RelativeLayout>MainActivity (还在片段上进行了测试)
public class MainActivity extends AppCompatActivity {
private static final String TAG = "MainActivity";
private static final Vector3 STARTING_CAMERA_POSITION = new Vector3(0f, 1f, 3f);
private SceneView sceneView;
private Node node;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
sceneView = findViewById(R.id.sceneview);
Scene scene = sceneView.getScene();
node = new Node();
scene.addChild(node);
ModelRenderable.builder()
.setSource(this, Uri.parse("Andy.sfb"))
.build()
.thenAccept(renderable -> node.setRenderable(renderable))
.exceptionally(
throwable -> {
Log.e(TAG, "Unable to load Renderable.", throwable);
return null;
});
Camera camera = scene.getCamera();
camera.setWorldPosition(STARTING_CAMERA_POSITION);
}
@Override
public void onPause() {
super.onPause();
sceneView.pause();
}
@Override
public void onResume() {
super.onResume();
try {
sceneView.resume();
} catch (CameraNotAvailableException e) {
e.printStackTrace();
}
}
@Override
public void onDestroy() {
super.onDestroy();
sceneView.destroy();
}
}.sfb文件

https://drive.google.com/file/d/1NchJ2NGNM7NZzRZkq4fewALc7m4dnGG3/view?usp=sharing
若要复制,请在运行Home或Recent task list时按SceneView或SceneView按钮

我也只用SceneView测试过它,但它也会泄漏。

我该怎么解决这个漏洞?
我还在多个API、仿真器和实际设备上测试过它,所有这些都会发生这种情况。
发布于 2022-02-13 19:32:27
我尝试过这些方法来阻止泄漏,但他们什么也没做:
Scene scene = sceneView.getScene();
scene = null;
sceneView = null;
sceneView.destroy();
Renderer.destroyAllResources();
Renderer.reclaimReleasedResources();然而,这为我修复了漏洞:
将sceneView.pause();从
@Override
public void onPause()在执行系统主页导航或通过最近的任务列表切换到另一个应用程序时,可以阻止泄漏。(执行部分中的问题)
将sceneView.pause();添加到
@Override
public void onDestroy()防止活动或碎片被破坏时发生泄漏。
@Override
public void onDestroy() {
super.onDestroy();
sceneView.pause();
}发布于 2022-02-13 16:43:56
正如您已经说过的,这是最后一个版本1.17.1,一些爱好者正在开发一个维护版本。也许这个版本解决了你的内存泄漏问题。
https://stackoverflow.com/questions/71087417
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