首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >每次我在编辑器中启动游戏时,"DOTWEEN►无法加载模块系统“错误

每次我在编辑器中启动游戏时,"DOTWEEN►无法加载模块系统“错误
EN

Stack Overflow用户
提问于 2022-01-31 19:00:15
回答 1查看 593关注 0票数 1

错误的日志,当我在寻找解决方案的时候,我亲自把它发到这里,也许有人碰到了,我还没有在网络上找到类似的问题,在这个错误之前的最后一个动作

  1. 所有脚本都根据它们的目录获得了一个名称空间( IDE JetBrains Rider帮助了这一点),在此之前它们都被统一在一起。为了方便起见,
  2. 所有的服务都从主目录Assets/移动到Assets/Services/*ServiceName*。(这完全是练习的吗?服务: Google,Firebase,IronSource)

也许事情不一样,这个日志没有告诉我任何事情,我只是看到了一些与调试日志有关的东西,如果你能澄清这个日志是根据什么起草的,我会很高兴的。

代码语言:javascript
复制
DOTWEEN ► Couldn't load Modules system
0x00007ff6a5fa78dc (Unity) StackWalker::GetCurrentCallstack
0x00007ff6a5faff79 (Unity) StackWalker::ShowCallstack
0x00007ff6a74d3ddc (Unity) GetStacktrace
0x00007ff6a8602ee3 (Unity) DebugStringToFile
0x00007ff6a607bd76 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000022d4108196b (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000022d4108189b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000022d410815e0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000022d410a3c75 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000022d410a3be3 (Mono JIT Code) [Debugger.cs:49] DG.Tweening.Core.Debugger:LogError (object,DG.Tweening.Tween) 
0x0000022d410a1aeb (Mono JIT Code) [DOTweenComponent.cs:54] DG.Tweening.Core.DOTweenComponent:Awake () 
0x0000022d410a11d0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffa5341e660 (mono-2.0-bdwgc) [mini-runtime.c:2816] mono_jit_runtime_invoke 
0x00007ffa533a2ae2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffa533abb3f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6a5e2f0f4 (Unity) scripting_method_invoke
0x00007ff6a5e275f5 (Unity) ScriptingInvocation::Invoke
0x00007ff6a5e27a1e (Unity) ScriptingInvocation::InvokeChecked
0x00007ff6a5e94ac6 (Unity) SerializableManagedRef::CallMethod
0x00007ff6a5dd2ad4 (Unity) MonoBehaviour::CallAwake
0x00007ff6a5dd1325 (Unity) MonoBehaviour::AddToManager
0x00007ff6a5dbaf49 (Unity) ManagedMonoBehaviourRef::RebuildMonoInstanceFromScriptChange
0x00007ff6a5ea2ae8 (Unity) SerializableManagedRef::SetScript
0x00007ff6a56d3722 (Unity) SetupScriptForIManagedObjectHost
0x00007ff6a56cacf9 (Unity) AddComponentUnchecked
0x00007ff6a56ca86a (Unity) AddComponent
0x00007ff6a5d1b50b (Unity) MonoAddComponentWithType
0x00007ff6a5fdf43a (Unity) GameObject_CUSTOM_Internal_AddComponentWithType
0x0000022d40f52a56 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:Internal_AddComponentWithType (UnityEngine.GameObject,System.Type)
0x0000022d40f52983 (Mono JIT Code) UnityEngine.GameObject:AddComponent (System.Type)
0x0000022d40f528bb (Mono JIT Code) UnityEngine.GameObject:AddComponent<T_REF> ()
0x0000022d410a1903 (Mono JIT Code) [DOTweenComponent.cs:262] DG.Tweening.Core.DOTweenComponent:Create () 
0x0000022d410a138b (Mono JIT Code) [DOTween.cs:207] DG.Tweening.DOTween:Init (DG.Tweening.Core.DOTweenSettings,System.Nullable`1<bool>,System.Nullable`1<bool>,System.Nullable`1<DG.Tweening.LogBehaviour>) 
0x0000022d410a0f83 (Mono JIT Code) [DOTween.cs:195] DG.Tweening.DOTween:AutoInit () 
0x0000022d410a0d6b (Mono JIT Code) [DOTween.cs:1076] DG.Tweening.DOTween:InitCheck () 
0x0000022d410a0bab (Mono JIT Code) [DOTween.cs:1084] DG.Tweening.DOTween:ApplyTo<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions> (DG.Tweening.Core.DOGetter`1<UnityEngine.Color>,DG.Tweening.Core.DOSetter`1<UnityEngine.Color>,UnityEngine.Color,single,DG.Tweening.Plugins.Core.ABSTweenPlugin`3<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>) 
0x0000022d410a05c3 (Mono JIT Code) [DOTween.cs:495] DG.Tweening.DOTween:ToAlpha (DG.Tweening.Core.DOGetter`1<UnityEngine.Color>,DG.Tweening.Core.DOSetter`1<UnityEngine.Color>,single,single) 
0x0000022d410a03db (Mono JIT Code) [DOTweenModuleUI.cs:55] Plugins.Demigiant.DOTween.Modules.DOTweenModuleUI:DOFade (UnityEngine.UI.Graphic,single,single) 
0x0000022d410a0083 (Mono JIT Code) [GeneralNotification.cs:25] UI.General.GeneralNotification/<ShowCoroutine>d__2:MoveNext () 
0x0000022d4109e4ac (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x0000022d4109e5d7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007ffa5341e660 (mono-2.0-bdwgc) [mini-runtime.c:2816] mono_jit_runtime_invoke 
0x00007ffa533a2ae2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffa533abb3f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6a5e2f0f4 (Unity) scripting_method_invoke
0x00007ff6a5e275f5 (Unity) ScriptingInvocation::Invoke
0x00007ff6a5dc37cf (Unity) Coroutine::Run
0x00007ff6a5ddf7ce (Unity) MonoBehaviour::TryCreateAndRunCoroutine
0x00007ff6a5dddf63 (Unity) MonoBehaviour::StartCoroutineManaged2
0x00007ff6a600e5a4 (Unity) MonoBehaviour_CUSTOM_StartCoroutineManaged2
0x0000022d4109e386 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
0x0000022d4109e0c3 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
0x0000022d4109ffc3 (Mono JIT Code) [GeneralNotification.cs:19] UI.General.GeneralNotification:Show (string) 
0x0000022d4109f86b (Mono JIT Code) [GooglePlayServices.cs:59] Managers.GooglePlayServices/<>c:<Login>b__8_0 (GooglePlayGames.BasicApi.SignInStatus) 
0x0000022d4109f731 (Mono JIT Code) [PlayGamesPlatform.cs:435] GooglePlayGames.ISocialPlatform.PlayGamesPlatform/<>c__DisplayClass34_0:<Authenticate>b__2 (GooglePlayGames.BasicApi.SignInStatus) 
0x0000022d4109f643 (Mono JIT Code) [DummyClient.cs:52] GooglePlayGames.BasicApi.DummyClient:Authenticate (bool,System.Action`1<GooglePlayGames.BasicApi.SignInStatus>) 
0x0000022d4109f103 (Mono JIT Code) [PlayGamesPlatform.cs:438] GooglePlayGames.ISocialPlatform.PlayGamesPlatform:Authenticate (GooglePlayGames.BasicApi.SignInInteractivity,System.Action`1<GooglePlayGames.BasicApi.SignInStatus>) 
0x0000022d4109eaab (Mono JIT Code) [GooglePlayServices.cs:61] Managers.GooglePlayServices:Login () 
0x0000022d4109e71b (Mono JIT Code) [LaunchSceneHandler.cs:47] UI.Launch_Scene.LaunchSceneHandler/<SceneLoadCoroutine>d__4:MoveNext () 
0x0000022d4109e4ac (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x0000022d4109e5d7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007ffa5341e660 (mono-2.0-bdwgc) [mini-runtime.c:2816] mono_jit_runtime_invoke 
0x00007ffa533a2ae2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffa533abb3f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6a5e2f0f4 (Unity) scripting_method_invoke
0x00007ff6a5e275f5 (Unity) ScriptingInvocation::Invoke
0x00007ff6a5dc37cf (Unity) Coroutine::Run
0x00007ff6a5ddf7ce (Unity) MonoBehaviour::TryCreateAndRunCoroutine
0x00007ff6a5dddf63 (Unity) MonoBehaviour::StartCoroutineManaged2
0x00007ff6a600e5a4 (Unity) MonoBehaviour_CUSTOM_StartCoroutineManaged2
0x0000022d4109e386 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
0x0000022d4109e0c3 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
0x0000022d4109dfa3 (Mono JIT Code) [LaunchSceneHandler.cs:29] UI.Launch_Scene.LaunchSceneHandler:Start () 
0x0000022c6fb55a30 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffa5341e660 (mono-2.0-bdwgc) [mini-runtime.c:2816] mono_jit_runtime_invoke 
0x00007ffa533a2ae2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffa533abb3f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6a5e2f0f4 (Unity) scripting_method_invoke
0x00007ff6a5e275f5 (Unity) ScriptingInvocation::Invoke
0x00007ff6a5dd8d3d (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007ff6a5dd8e68 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007ff6a5dd3bf2 (Unity) MonoBehaviour::DelayedStartCall
0x00007ff6a5294b64 (Unity) DelayedCallManager::Update
0x00007ff6a5707ec9 (Unity) `InitPlayerLoopCallbacks'::`2'::EarlyUpdateScriptRunDelayedStartupFrameRegistrator::Forward
0x00007ff6a56e962c (Unity) ExecutePlayerLoop
0x00007ff6a56e9703 (Unity) ExecutePlayerLoop
0x00007ff6a56f0539 (Unity) PlayerLoop
0x00007ff6a6b469c1 (Unity) PlayerLoopController::UpdateScene
0x00007ff6a6b2c45f (Unity) PlayerLoopController::EnterPlayMode
0x00007ff6a6b41b6d (Unity) PlayerLoopController::SetIsPlaying
0x00007ff6a6b43b09 (Unity) Application::TickTimer
0x00007ff6a74dd5d1 (Unity) MainMessageLoop
0x00007ff6a74e1611 (Unity) WinMain
0x00007ff6a93369b6 (Unity) __scrt_common_main_seh
0x00007ffae12c54e0 (KERNEL32) BaseThreadInitThunk
0x00007ffae260485b (ntdll) RtlUserThreadStart
EN

回答 1

Stack Overflow用户

发布于 2022-02-01 19:29:34

在我的例子中找到了一个解决方案,重点是我正在重构整个解决方案,该解决方案将整个Plugins/Demigiant/DOTween/Modules/文件夹(模块所在的位置)移动到与其位置相对应的名称空间,也就是说,在它们位于其DG.Tweening命名空间之前的名称空间Plugins.Demigiant.DOTween.Modules中,将其更改为DG.Tweening I能够解决问题。

当在插件和服务中更改名称空间时要保持警惕,我仍然理解这一点。

票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/70931425

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档