简而言之,由于Flame游戏本身就是一个小部件,所以我想在列小部件中添加这个小部件。当我将它添加到runApp()时,游戏就会运行,但是当在列中添加小部件时,它不会运行。为什么?
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Sprite examples')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'This a sample text!',
style: TextStyle(fontSize: 22),
),
GameWidget(game: SpriteSample()) //<========== game widget
],
),
),
),
);
}
}
class SpriteSample extends FlameGame {
@override
Future<void>? onLoad() {
add(SpriteOne());
return super.onLoad();
}
}
class SpriteOne extends PositionComponent {
final Paint _paint = Paint()..color = Colors.red;
@override
Future<void>? onLoad() {
return super.onLoad();
}
@override
void render(Canvas canvas) {
canvas.drawCircle(Offset(150, 150), 25, _paint);
}
@override
void update(double dt) {
super.update(dt);
}
}发布于 2022-01-11 18:39:37
您需要将它包装在一个Expanded小部件(或者给它一个大小的另一个小部件,例如SizedBox )中,否则由于无限大小的约束,GameWidget将无法布局:
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Sprite examples')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'This a sample text!',
style: TextStyle(fontSize: 22),
),
Expanded(
child: GameWidget(game: SpriteSample()),
)
],
),
),
),
);
}
}https://stackoverflow.com/questions/70671635
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