我已经将代码切换到查看绑定,但现在我在线程中更新UI时遇到了问题。该代码在合成语法方面运行良好。我搞错了:
java.lang.NullPointerException
at HomeFragment.getBind(HomeFragment.kt:25)
at HomeFragment.updateHomeUI$lambda-6(HomeFragment.kt:190)
at HomeFragment.$r8$lambda$7K03ZbIZrY_5ngvcMBPsw15TPbw(Unknown Source:0)
at HomeFragment$$ExternalSyntheticLambda10.run(Unknown Source:2)
at java.lang.Thread.run(Thread.java:919)我的代码:
class HomeFragment : Fragment(R.layout.fragment_home) {
private var _binding: FragmentHomeBinding? = null
private val bind get() = _binding!! // <-- line 25
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View {
_binding = FragmentHomeBinding.inflate(inflater, container, false)
return bind.root
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
...
updateHomeUI()
}
private fun updateHomeUI() {
Thread {
while (bind.tvName != null) { // Stop the loop after changing the fragment
...
// Lots of UI update like this:
if (activity != null) (activity as MainActivity).runOnUiThread { bind.tvName?.text = str }
...
Thread.sleep(1000)
}
}.start()
}当我切换到另一个片段时,会出现错误。如果我是对的,则线程运行在onDestroyView ()之后,绑定变为空。我想出了暂停onDestroyView直到线程完成的想法,但我认为这不是最好的解决方案,因为它可能会停止整个应用程序。
override fun onDestroyView() {
super.onDestroyView()
threadStop = true
while (threadRunning) {
Thread.sleep(1)
}
_binding = null
}
private fun updateHomeUI() {
Thread {
threadRunning = true
threadStop = false
while (!threadStop) {
...
}
threadRunning = false
}
}如何正确地避免这个问题?
诚挚的问候!
发布于 2021-12-30 03:11:24
如果您放弃!! getter,只在需要时使用本地非空变量的可空类型,您可能会发现这更容易。如果在循环中有很多地方可以使用绑定,则可以在循环开始时获取该绑定的非空值。
private fun updateHomeUI() {
Thread {
// this could also be while(true) since the calls just
// inside will break out when it goes null
while (_binding != null) { // Stop the loop after onDestroyView sets this to null
val binding = _binding ?: break
val a = activity as? MainActivity ?: break
// Lots of UI update like this:
a.runOnUiThread { binding.tvName.text = str }
...
Thread.sleep(1000)
}
}.start()
}我不确定您现有的bind.tvName != null循环条件如何在没有首先失败!!检查的情况下返回false。默认情况下,绑定类中的视图是非空的(除非它们并不存在于所有布局排列中),所以如果bind getter中的_binding为null,则这要么为真,要么将在_bindinggetter中失败。
https://stackoverflow.com/questions/70526892
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