如果尝试次数超过==> abort,我想从用户处查询球员名称。我做了这个解决方案,但我认为还有另一种更简单/更聪明的方法:
def queryplayername(displaymessage)
puts displaymessage
return gets.chomp.strip
end
def exitforspecificreason(reason)
puts "Exiting the game for #{reason}"
exit
end
player1name = queryplayername("Enter Player 1's name:")
timesleft = 3
while player1name.empty?
player1name = queryplayername("Player name can not be empty, please enter valid Player1 name, #{timesleft} times left:")
timesleft -= 1
exitforspecificreason('Exiting the game : exceeded number of tries!') if timesleft.zero? && player1name.empty?
end有没有更好的解决方案用(次/上到/直到)替换while循环?
任何意见都是值得感谢的。
干杯!
发布于 2021-04-26 05:44:52
有很多方法可以做到这一点,但我认为你应该从这里开始:
class Player
attr_accessor :name
def initialize
get_name
end
def prompt
print 'Enter player name: '
@name = gets.chomp
STDERR.puts "Name can't be empty." if @name.empty?
end
def get_name
max_tries = 3
1.upto(max_tries) do
prompt
return if !@name.empty?
end
raise "exceeded #{max_tries} tries"
end
end
class Game
def initialize
@player1 = Player.new
end
end
game = Game.new这将提示最多三次,或在超过尝试次数时引发异常:
‘`get_name':超过3次尝试(RuntimeError)
如果你真的想依赖于标准输出而不是异常来退出游戏,只需将对raise的调用替换为任何可以退出程序的方法(提示:不要将其称为# exit,因为这与Kernel#exit冲突)。
https://stackoverflow.com/questions/67254105
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