我是Redux .I的新手,我正在使用Reactjs、Redux和React-flow制作一个可视化工作流平台。用户可以通过在调色板中输入节点的名称和类型来添加节点(右侧如图所示)。我将新的节点名和类型传递给Redux分派。调度和更新状态很好(我已经在控制台上打印了它),状态正在更新,但我没有自动获得更新的状态,就像我们在Reactjs中更新钩子一样,只要使用钩子变量,它的更改就会显示出来。但在这里,它不是这样工作的。我将更新后的状态的长度打印在中间div的顶部(节点显示的位置),即使我给state添加了一个新对象,它也只显示0。
我在网上搜索过了,发现Redux中的Connect函数会有帮助,我也实现了它。但是没有解决方案。
我已经找了两天了,但是找不到问题出在哪里。如果有人知道问题出在哪里,我遗漏/忽略了什么。请让我知道,这将是很大的帮助。
Graph.js (我希望状态自动更新的位置):
import React, { useState, useEffect } from 'react';
import ReactFlow, { Controls, updateEdge, addEdge } from 'react-flow-renderer';
import { useSelector ,connect} from 'react-redux';
import input from '../actions/input';
const initialElements = [
{
id: '1',
type: 'input',
data: { label: 'Node A' },
position: { x: 250, y: 0 },
}]
function Graphs(props) {
const onLoad = (reactFlowInstance) => reactFlowInstance.fitView();
const [elements, setElements] = useState(initialElements);
// const [state,setState]=useState(useSelector(state => state.nodeReducers))
useEffect(() => {
if (props.elements.length) {
console.log("useEffect in", props.elements)
setElements(els => els.push({
id: (els.length + 1).toString(),
type: 'input',
data: props.elements.data,
position: props.elements.position
}));
return;
}
console.log("outside if ",props.elements)
}, [props.elements.length])
const onEdgeUpdate = (oldEdge, newConnection) =>
setElements((els) => updateEdge(oldEdge, newConnection, els));
const onConnect = (params) => setElements((els) => addEdge(params, els));
return (
<ReactFlow
elements={elements}
onLoad={onLoad}
snapToGrid
onEdgeUpdate={onEdgeUpdate}
onConnect={onConnect}
>
{console.log("in main", props.elements)}
<Controls />
<p>hello props {props.elements.length}</p>
</ReactFlow>
)
}
const mapStateToProps=state=>{
return{
elements:state.nodeReducers
}
}
const mapDisptachToProps=dispatch=>{
return{
nodedispatch:()=>dispatch(input())
}
}
export default connect(mapStateToProps,mapDisptachToProps)(Graphs);nodeReducers.js (减速机):
const nodeReducers=(state=[],action)=>{
switch (action.type) {
case "ADD":
state.push(...state,action.NodeData)
console.log("in node reducers",state)
return state;
default:
return state;
}
}
export default nodeReducers;Input.js(操作):
const input = (obj = {}) => {
console.log("in action",obj)
return {
type: "ADD",
NodeData: {
type: 'input',
data: { label: obj.NodeValue },
position: { x: 250, y: 0 }
}
}
}
export default input;PaletteDiv.js (右侧调色板div,我在这里接受用户输入):
import React, { useState } from 'react'
import '../styles/compoStyles/PaletteDiv.css';
import { makeStyles } from '@material-ui/core/styles';
import { FormControl, TextField, InputLabel, Select, MenuItem, Button } from '@material-ui/core';
import { connect } from 'react-redux';
import input from '../actions/input';
function PaletteDiv(props) {
const [nodename, setNodename] = useState();
const [nodetype, setNodetype] = useState();
const [nodevalue, setNodevalue] = React.useState('');
const handleChange = (event) => {
setNodevalue(event.target.value);
setNodetype(event.target.value);
};
const useStyles = makeStyles((theme) => ({
margin: {
margin: theme.spacing(1),
width: "88%"
},
formControl: {
margin: theme.spacing(1),
minWidth: 120,
},
selectEmpty: {
marginTop: theme.spacing(2),
}
}));
const styles = {
saveb: {
float: "left",
margin: "auto"
},
cancelb: {
float: "right"
},
inputfield: {
display: "block",
width: "100%",
margin: "0"
}
}
const classes = useStyles();
const useStyle = makeStyles(styles);
const css = useStyle();
return (
<div id="myPaletteDiv">
<div className="heading">
<h1>Palette</h1>
</div>
<div className="palette">
<label >WorkFlow Name</label>
<TextField id="outlined-basic" fullwidth className={css.inputfield} variant="outlined" onChange={e => setNodename(e.target.value)} />
<label >Type of Node</label>
<FormControl variant="outlined" className={classes.formControl}>
<InputLabel id="demo-simple-select-outlined-label">Node</InputLabel>
<Select
labelId="demo-simple-select-outlined-label"
id="demo-simple-select-outlined"
value={nodevalue}
onChange={handleChange}
label="Age"
>
<MenuItem value="">
<em>None</em>
</MenuItem>
<MenuItem value={10}>Step</MenuItem>
<MenuItem value={20}>Condition</MenuItem>
</Select>
<Button variant="contained" color="primary" onClick={(e) => {
e.preventDefault();
const node = {
NodeType: nodetype,
NodeValue: nodename
}
props.nodedispatch(node)
console.log("done dispatching")
}}>
Add Node
</Button>
</FormControl>
</div>
</div>
)
}
const mapStateToProps = state => {
return {
elements: state.nodeReducers
}
}
const mapDisptachToProps = dispatch => {
return {
nodedispatch: (node) => dispatch(input(node))
}
}
export default connect(mapStateToProps, mapDisptachToProps)(PaletteDiv);ScreenShot:

在这里您可以看到我有一个
标签在中间div的顶部。它显示"hello props 0“。每当我添加一个节点时,我希望0(零)改变。
感谢你
你真心的,
里沙布·拉格文德拉
发布于 2021-02-02 13:48:26
不要直接将数据推入状态,而是使用扩展操作符重新分配状态
const nodeReducers = (state = [],action) => {
switch (action.type) {
case "ADD":
state = [...state, action.NodeData];
console.log("in node reducers",state);
return state;
default:
return state;
}
}
export default nodeReducers;发布于 2021-02-02 18:33:46
这是因为你的reducers,,必须是纯函数。Reducer必须处理状态,就像处理不可变的数据一样。你必须在你的reducers中避免副作用
https://redux.js.org/tutorials/fundamentals/part-3-state-actions-reducers#rules-of-reducers
我同意前面的回答,但是,正如我前面所说的,这里我们可以避免像reassing这样的副作用:
const nodeReducers = (state = [],action) => {
switch (action.type) {
case "ADD":
return [...state, action.NodeData];
default:
return state;
}
}
export default nodeReducers;此外,根据最佳实践,强烈建议将您的操作类型写入常量,并在您的操作和缩减程序中使用它们,而不是字符串。
// actionTypes.js
export const ADD = "ADD";
// then import it in your reducer and actionhttps://stackoverflow.com/questions/66004090
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