我正在尝试创建一个乌龟到相邻补丁的移动速率模型。最终,我希望这只海龟,在一定的条件下,孵化出8只潜在的其他海龟,每只海龟都可以根据它们的方向专门前往它们的邻居之一。基本上,我希望将邻居补丁指定为北邻居、南邻居、东邻居、西邻居、西北邻居,等等。从那时起,我想让每只海龟移动到一个特定的补丁。每个补丁变量有8个移动速率:向北移动的速率,向南移动的速率,等等。所以我想让这8只乌龟以它们邻居的速度移动到它们特定的补丁上。在它到达它的North邻居的中心之后,我想要重置North neighbor变量,以便新的North邻居成为旧的North邻居的North邻居。这是一个仅指定北邻居的代码示例(我计划对北邻居、南邻居等有单独的过程。
patches-own[I-b-N heat-sink-N ROM-N ROM-S]
to setup[
ca
reset-ticks
crt 1 [
set shape "triangle"
set color red
]
ask patches[
set pcolor green
set ROM-N 5
set ROM-S 6 ;here there would be ROS-N ROS-S ROS-E ... for each patch
set I-b-N 8
set heat-sink-N 2
]
]
to go
spread-north
;spread-south
tick
end
to spread-north ;duplicate and modify the same procedure for south, east, west,...
ask turtles [
if xcor = [pxcor] of patch-here and ycor = [pycor] of patch-here[
set N-neighbor [patch-at-heading-and-distance 0 1] of self]
]
ask turtles[ ;I use two ask turtles to make sure N-neighbor is created at the beginning of the procedure
let goal N-neighbor ;here to store N-neighbor
let parent patch-here
if [I-b-N] of parent > [heat-sink-N] of goal[ ;If my patch's North-facing I-b > North heat-sink of North neighbor
hatch 1 [
face goal ;make sure it is facing towards North neighbor
while [xcor != [pxcor] of goal and ycor != [pycor] of goal][
fd 1 / ((ROM-N + [ROM-N] of goal) / 2) ;moves forward a fraction of the distance between patch-here and North neighbor until it has reached the center coordinates of North neighbor
]
set pcolor black
]
end发布于 2020-10-31 04:27:58
你的代码中有一些拼写错误,我假设是从复制/粘贴和更新它来回答你的StackOverflow问题的。我试着尽我所能解决这些问题。
我通读了几遍你的描述和代码,但我认为这是你想要实现的算法:
I-B-N小于heat-sink-N,我们就孵化出一只新的乌龟朝向那个目标。ROM-N.确定的速率前进到目标
我在代码中看到的最大的问题是您使用while来控制乌龟的移动。在NetLogo中,时间的概念是基于节拍的,如果你想让一只乌龟一次缓慢地朝着一个目标移动一点,你就希望它为每个节拍移动一点,而不是在for循环中一次移动一点。
第二点是,我认为你对目标的处理有点混乱,所以我想让它更清晰和明确。因此,我添加了一个turtles-own变量goal来保存目标,这样我们就可以在节拍之间使用它。我还对补丁的ROM-N、I-b-N和head-sink-N值进行了随机化,以便我们可以在每次运行测试时获得不同的结果。
另一个问题是,你的移动功能可能会让海龟超过它们想要的目标,所以我为此添加了一个检查。
以下是代码。如果你运行它,你会看到至少一只孵化的幼鸟,并移动到北边的下一个补丁,然后可能会根据我生成的随机数据重复这个过程,以填充整个世界进行测试。我希望它是有意义的,并且是有帮助的。
turtles-own [ goal ]
patches-own [ I-b-N heat-sink-N ROM-N ]
to setup
clear-all
reset-ticks
create-turtles 1 [
; easier for me to see the direction of the default arrow shape
; set shape "triangle"
set color red
setxy 0 0
set heading 0
set goal patch 0 0 ; the first turtle needs its goal set so it'll spawn immediately
]
ask patches [
set pcolor green
set ROM-N random 10
set I-b-N random 10
set heat-sink-N random 10
]
; this is required to make sure we always see at least one move
ask patch 0 0 [ set I-b-N 10 ]
ask patch 1 0 [ set heat-sink-N 0 ]
end
to go
; since `spread-north` asks the same group of turtles that we move below we could probably merge
; this with that and make it a turtle procedure, but I'll leave it as is for now
spread-north
ask turtles with [goal != nobody] [
; moves forward a fraction of the distance between patch-here and North neighbor until it has reached the center coordinates of North neighbor
let max-move 1 / ((ROM-N + [ROM-N] of goal) / 2)
fd min list max-move (distance goal)
]
tick
end
to spread-north
; you didn't say what to do with turtles that were finished, so I'll just skip them
ask turtles with [goal != nobody] [
; make sure to check against the final destination, and not the patch here
; (we might not be on the goal patch yet)
if xcor = [pxcor] of goal and ycor = [pycor] of goal [
; instead of setting our goal for our hatchlings, let's just clear our goal
; and then handle our hatching
set goal nobody
set pcolor black
let maybe-goal patch-at 0 1
; If my patch's North-facing I-b > North heat-sink of North neighbor
if [I-b-N] of patch-here > [heat-sink-N] of maybe-goal [
hatch 1 [
; all we do for the hatchlings is point them at a goal
set goal maybe-goal
; make sure it is facing towards the goal and ready to move on the next tick
face goal
]
]
]
]
end您还提到了复制/粘贴其他方向的逻辑。我认为您可以将其概括为在任何方向处理目标,而不会遇到太多麻烦。我不清楚你是否真的需要每个补丁在每个方向上有不同的I-b和heat-sink --这对我来说似乎很奇怪。但是如果你很难做到这一点,在这里作为第二个问题是很好的。
https://stackoverflow.com/questions/64515740
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