朋友们,新开发人员问,我浏览了很多网站,尝试了许多不同的脚本,将脚本与球员移动和其他脚本分开,但都无济于事,我想这是我所见过的东西的集合体,但它也根本不起作用。我在subreddits或者这个上面找不到任何东西。我知道我的普通移动代码可能很难看,但它可以工作。希望您能帮忙,谢谢!
为了澄清这一点,这是让玩家在按住Shift键的同时进行冲刺,感谢那些提醒我详细说明的人。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]
public class PlayerMovement : MonoBehaviour
{
UnityEngine.AI.NavMeshAgent agent;
private Rigidbody rb;
public float movementSpeed = 5.0f;
public float clockwise = 1000.0f;
public float counterClockwise = -5.0f;
public float Speed = 5.0f;
public Vector3 jump;
public float jumpForce =1.0f;
public float shiftSpeed = 10.0f;
public bool isGrounded;
void Start()
{
rb = GetComponent<Rigidbody>();
jump = new Vector3(0.0f, 1.0f, 0.0f);
agent = GetComponent<UnityEngine.AI.NavMeshAgent>();
}
void OnCollisionStay()
{
isGrounded = true;
}
void Update()
{
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
{
transform.position += transform.forward \* Time.deltaTime \* movementSpeed;
}
else if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.LeftShift))
{
transform.position += transform.forward \* Time.deltaTime \* shiftSpeed;
}
else if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
{
transform.position -= transform.forward \* Time.deltaTime \* movementSpeed;
}
else if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow) && Input.GetKey(KeyCode.LeftShift))
{
transform.position += transform.forward \* Time.deltaTime \* shiftSpeed;
}
else if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
{
GetComponent<Rigidbody>().position += Vector3.left \* Time.deltaTime \* movementSpeed;
}
else if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow) && Input.GetKey(KeyCode.LeftShift))
{
transform.position += transform.forward \* Time.deltaTime \* shiftSpeed;
}
else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
{
GetComponent<Rigidbody>().position += Vector3.right \* Time.deltaTime \* movementSpeed;
}
else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow) && Input.GetKey(KeyCode.LeftShift))
{
transform.position += transform.forward \* Time.deltaTime \* shiftSpeed;
}
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
rb.AddForce(jump \* jumpForce, ForceMode.Impulse);
isGrounded = false;
}
}
} 发布于 2020-04-28 19:17:48
我假设你在问的是“当我按住Shift键的时候,如何让我的玩家移动得更快?”
我建议使用两个常量来表示步行速度和跑步速度。然后是另一个根据是否按住Shift键而变化的变量:
private const float walkSpeed = 5.0f;
private const float runSpeed = 10.0f;
private float moveSpeed = walkSpeed; // Our current movement speed
//...
void Update() {
//...
if (Input.GetKey(KeyCode.LeftShift) {
// Set current speed to run if shift is down
moveSpeed = runSpeed;
}
else {
// Otherwise set current speed to walking speed
moveSpeed = walkSpeed;
}
}https://stackoverflow.com/questions/61478642
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