当我试图打包我的项目时,我收到某种类型的打包错误。当在引擎中编译一个ThirdParty插件时,就会发生这种情况。我没有修改任何引擎文件,所以我不确定为什么会出现这个错误。任何帮助都将不胜感激。
UATHelper: Packaging (Windows (64-bit)): Target Platform -- Win64
UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Source\depot\UnrealEngine-4.23\Engine\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.24.28314 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Building 3 actions with 12 processes...
UATHelper: Packaging (Windows (64-bit)): [1/3] Module.MeshSolverUtilities.cpp
UATHelper: Packaging (Windows (64-bit)): C:\Source\depot\UnrealEngine-4.23\Engine\Source\ThirdParty\Eigen\Eigen\src/Core/util/Memory.h(73): error C4834: discarding return value of function with 'nodiscard' attribute
UATHelper: Packaging (Windows (64-bit)): Took 8.1117657s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Source\depot\UnrealEngine-4.23\Engine\Programs\AutomationTool\Saved\Logs\UBT-CastleFight-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED发布于 2020-03-19 02:08:17
尝试重建Programs>AutomationTool或整个解决方案
https://stackoverflow.com/questions/59709902
复制相似问题