我想做一个使用这种方法的分形生成器:https://www.johndcook.com/blog/2017/07/08/the-chaos-game-and-the-sierpinski-triangle/,它真的很有趣,我想在正方形和五边形等上尝试它。下面代码的结果应该看起来像一个Sierpinski三角形,但不幸的是画布仍然是空白的:/
感谢您的帮助:)
<!DOCTYPE html>
<html>
<head>
<title>sierpinksi polygons</title>
</head>
<body>
<canvas width="500" height="500" id="canvas"></canvas>
<script>
let canavas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let imgdata = ctx.createImageData(500, 500);
let data = imgdata.data;
let vertices = [{x: 0, y: 0}, {x: 500, y: 0}, {x: 250, y: 433}];
function pixel(x, y) {
data[4*y*canvas.width+4*x + 3] = 1; //sets alpha to 1 which makes the pixel black
}
function random() {
return vertices[Math.floor(Math.random()*vertices.length)];
}
let point = {x: 0, y: 0};
for (let i = 0; i < 10000; i++) {
let temp = random();
//algorithm to draw sierpinksi triangle pixel by pixel
point.x = point.x + (temp.x - point.x)/2;
point.y = point.y + (temp.y - point.y)/2;
pixel(Math.round(point.x), Math.round(point.y));
}
console.log(imgdata)
ctx.putImageData(imgdata, 0, 0);
</script>
</body>
</html>发布于 2019-05-28 17:48:28
data[4*y*canvas.width+4*x + 3] = 1; //sets alpha to 1 which makes the pixel black
不,它不是-RGBA值的A分量也必须在0到255的范围内,255与CSS中的opacity: 1的含义相匹配。
在1中,您为像素设置了1/255%的不透明度,实际上仅为0.00392156862
你想在这里使用255来获得完整的黑色像素。
https://stackoverflow.com/questions/56339000
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