我已经用popmotion做了下面的旋转盘。
const {
listen,
styler,
pointer,
value,
transform,
spring,
inertia,
calc
} = window.popmotion;
const { pipe } = transform;
const dial = document.querySelector(".dial");
const dialStyler = styler(dial);
const dialRotate = value(0, dialStyler.set('rotate'));
const dialRect = dial.getBoundingClientRect();
const dialY = dialRect.top + window.scrollY + (dialRect.height / 2);
const dialX = dialRect.left + window.scrollX + (dialRect.width / 2);
// console.log(dialX, dialY);
const pointA = {x: dialX, y: dialY};
// let pointB = {x: 0, y: 0};
// let angle = 0;
// let prevAngle = 90;
// Angle between origo and pointer
const pointerAngle = o => pointer( o ).pipe(v => {
const pointB = {x: v.x, y: v.y};
const angle = calc.angle(pointA, pointB) + 90;
// console.log('pointA: ', pointA);
// console.log('pointB: ', pointB);
// console.log('angle: ', angle);
// console.log('prevAngle: ', prevAngle);
// console.log('angle - prevAngle: ', angle - prevAngle);
return angle;
});
listen(dial, "mousedown touchstart").start(e => {
e.preventDefault();
// prevAngle = angle;
pointerAngle().start(dialRotate);
});
listen(document, "mouseup touchend").start(() => {
dialRotate.stop();
});img {
width: 200px;
}<script src="https://unpkg.com/popmotion/dist/popmotion.global.min.js"></script>
<img class="dial" src="https://greensock.com/wp-content/uploads/custom/draggable/img/knob.png">
如何使拨盘在每次松开并重新单击时都从相同的位置开始?
它现在的工作方式是,当点击/触摸时,它会移动到光标/手指位置。我希望它从它当前所在的确切位置开始,并从那里计算角度。
这可能与三角学有关,但我还没能弄清楚。
发布于 2019-02-26 20:17:06
我想出了以下解决方案:
通常,atan2 (在我的例子中是来自popmotion的angle)通过假设水平x轴穿过第一个点来计算两点之间的角度。然后,它计算x轴和通过这两个点的向量之间的角度。毕竟,谈论两点之间的角度是没有意义的,角度只存在于两个矢量/直线之间。
在我们的例子中,我们希望假设的x轴移动到我们点击/触摸的任何位置,所以每次在旋转刻度盘之前,我们都从0角度开始。显而易见的解决方案是计算两个atan2,一个是从刻度盘的原点到我们第一次单击的点,另一个是从刻度盘的原点到我们的指针/手指移动到的任何点。然后我们只需从运动的atan2中减去第一个静止的。
以上将确保我们在放置指针/手指时始终以0度角开始。
最后,我们简单地将旧的角度添加到新的角度,从我们之前停止的地方开始。
下面的是最终的代码。
PS:作为一个额外的效果,我给表盘增加了惯性,这样它就会继续减速旋转,直到它停止,当我们让它走的时候:
const {
listen,
styler,
pointer,
value,
transform,
spring,
inertia,
calc
} = window.popmotion;
const {
pipe
} = transform;
const dial = document.querySelector(".dial");
const dialStyler = styler(dial);
const dialRotate = value(0, dialStyler.set('rotate'));
// Get origin of dial graphic
const dialRect = dial.getBoundingClientRect();
const dialY = dialRect.top + window.scrollY + (dialRect.height / 2);
const dialX = dialRect.left + window.scrollX + (dialRect.width / 2);
// Angle between origo and pointer
const pointA = {
x: dialX,
y: dialY
};
let startSet = false;
let startPoint = {
x: 0,
y: 0
};
let combinedAngle = 0;
let prevAngle = 0;
const pointerAngle = o => pointer(o).pipe(v => {
// Capture exact coordinate click/touch event happens
// Used to calculate angle from that point and to where pointer is dragged
// Also, capture last rotate position, to add to new angle
// Ensures angle starts from where it previously stopped (not from 0 degrees)
if (!startSet) {
startPoint = {
x: v.x,
y: v.y
};
prevAngle = dialRotate.get();
startSet = true;
}
const startAngle = calc.angle(pointA, startPoint) + 90;
const pointB = {
x: v.x,
y: v.y
};
const mainAngle = calc.angle(pointA, pointB) + 90;
const newAngle = mainAngle - startAngle;
combinedAngle = newAngle + prevAngle;
return combinedAngle;
});
listen(dial, "mousedown touchstart").start(e => {
e.preventDefault();
pointerAngle().start(dialRotate);
});
listen(document, "mouseup touchend").start(() => {
startSet = false;
const angle = dialRotate.get();
inertia({
velocity: dialRotate.getVelocity(),
power: 0.8,
from: angle,
}).start(dialRotate);
});img {
width: 200px;
}<script src="https://unpkg.com/popmotion/dist/popmotion.global.min.js"></script>
<img class="dial" src="https://greensock.com/wp-content/uploads/custom/draggable/img/knob.png">
https://stackoverflow.com/questions/54874967
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