我和我的朋友们正在做一个学校项目,我们想让它在纸上写东西。我们在visual studio中使用c#对其进行编程。
我们的问题是它以错误的顺序执行命令。如果我们想让它向前,然后转弯,它会尝试同时做这两件事。我们已经使用Task.Delay解决了这个问题,但是代码变得非常混乱,试图找到延迟的确切时间是一件很烦人的事情。
有没有人知道解决这个问题的其他方法?下面的代码显示了我们一直在做的一些事情。
public static async void Go(Brick brick, uint duration, bool forward)//Makes it go forward
{
if (!forward)
{
await brick.DirectCommand.TurnMotorAtSpeedForTimeAsync(OutputPort.B | OutputPort.C, -speed, duration, true);
Console.WriteLine("Going backwards");
}
else
{
await brick.DirectCommand.TurnMotorAtSpeedForTimeAsync(OutputPort.B | OutputPort.C, speed, duration, true);
Console.WriteLine("Going forward");
}
}
public static async void Turn(Brick brick,float degrees, bool Clockwise)//Turns the robot. If it goes over for exampel 90 degrees it turns back a little
{
int direction;
int speed = 4;
degrees = Math.Abs(degrees);
DateTime start = DateTime.Now;
if (Clockwise)
{
direction = 1;
}
else
{
direction = -1;
}
float startposition = brick.Ports[InputPort.Two].SIValue;
await brick.DirectCommand.TurnMotorAtSpeedAsync(OutputPort.B, speed * direction);
await brick.DirectCommand.TurnMotorAtSpeedAsync(OutputPort.C, -speed * direction);
bool loopar = true;
while (loopar)
{
float DeltaPosition = Math.Abs(brick.Ports[InputPort.Two].SIValue - startposition);
if (DeltaPosition >= degrees)
{
await brick.DirectCommand.TurnMotorAtSpeedAsync(OutputPort.B | OutputPort.C, 0);
loopar = false;
}
//await Task.Delay(1);
Console.WriteLine(DeltaPosition);
}
loopar = true;
await Task.Delay(100);
await brick.DirectCommand.TurnMotorAtSpeedAsync(OutputPort.B, -1 * direction);
await brick.DirectCommand.TurnMotorAtSpeedAsync(OutputPort.C, 1 * direction);
while (loopar)
{
float DeltaPosition = Math.Abs(brick.Ports[InputPort.Two].SIValue - startposition);
if (DeltaPosition <= degrees)
{
await brick.DirectCommand.TurnMotorAtSpeedAsync(OutputPort.B | OutputPort.C, 0);
loopar = false;
}
Console.WriteLine(DeltaPosition);
}
TimeSpan span = DateTime.Now - start;
Console.WriteLine(span);
}
public static async void L(Brick brick)
{
Go(brick, 1000, true);
await Task.Delay(1000);
Up(brick);
await Task.Delay(500);
Turn(brick, 90, false);
await Task.Delay(5000);
Down(brick);
await Task.Delay(500);
Go(brick, 500, true);
}正如我所说的,我们不想使用Task.Delay,但这是我们目前唯一的解决方案。
提前感谢!
发布于 2018-12-20 20:39:43
async void是异步的,但不可等待。所有这些调用都会在他们想执行的时候执行。
让它们像这样的async Task:
// public static async void Go(Brick brick, uint duration, bool forward)
public static async Task Go(Brick brick, uint duration, bool forward)然后等待电话:
public static async void L(Brick brick)
{
await Go(brick, 1000, true);
await Up(brick);
await Turn(brick, 90, false);
await Down(brick);
await Go(brick, 500, true);
}L()方法可能也应该是一个async Task,这里没有足够的信息来说明。
一般来说,async void是危险的,应该避免使用,除非您非常确定自己在做什么。
https://stackoverflow.com/questions/53868830
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