我想创建一个弹球游戏,但球有时不会与其他物体碰撞。示例:https://youtu.be/HwSXwJ4-d2w
下面是代码
import pyglet, pymunk
from pymunk.pyglet_util import DrawOptions
win = pyglet.window.Window(1280, 720, resizable=False)
options = DrawOptions()
space = pymunk.Space()
space.gravity = 0, -1000
def Ball(mass, radius, coords):
circle_moment = pymunk.moment_for_circle(mass, 0, radius)
circle_body = pymunk.Body(mass, circle_moment)
circle_shape = pymunk.Circle(circle_body, radius)
circle_shape.elasticity = 1.0
circle_body.position= coords
space.add(circle_body, circle_shape)
def BouncyCircle(mass, coords, radius):
circle_moment = pymunk.moment_for_circle(mass, 0, radius)
circle_body = pymunk.Body(mass, circle_moment, pymunk.Body.STATIC)
circle_shape = pymunk.Circle(circle_body, radius)
circle_shape.elasticity = 2.0
circle_body.position= coords
space.add(circle_body, circle_shape)
def Segment(mass, PointA, PointB, thickness):
segment_moment = pymunk.moment_for_segment(mass, PointA, PointB, thickness)
segment_body = pymunk.Body(mass, segment_moment, pymunk.Body.STATIC)
segment_shape = pymunk.Segment(segment_body, PointA, PointB, thickness)
segment_shape.elasticity = 0.7
segment_body.position = 0,0
space.add(segment_body, segment_shape)
Ball(0.1, 15, (640, 550)) #Falling Ball
BouncyCircle(1, (650,100), 40) #Ball
Segment(10, (105,55), (1195,55), 5) #Border
Segment(10, (100, 50), (100,680), 5)
Segment(10, (105, 675), (1195,675), 5)
Segment(10, (1200, 50), (1200, 680), 5)
@win.event
def on_draw():
win.clear()
space.debug_draw(options)
def update(dt):
space.step(dt)
if __name__ == "__main__":
pyglet.clock.schedule_interval(update, 1/60)
pyglet.app.run()当它非常慢的时候也会发生这种情况,有时它会反弹10次,直到停止工作。有人知道怎么修吗?
发布于 2019-05-21 04:50:43
这很可能是因为球移动得太快了。如果对象(如球)在单个模拟步骤(调用space.step())中从墙的一侧移动到墙的另一侧,球将通过隧道穿过。
有几种方法可以缓解这个问题。有时做多个这样的事情可能是个好主意。
limit_velocity
def limit_velocity(身体,重力,阻尼,dt):max_velocity = 1000 pymunk.Body.update_velocity(身体,重力,阻尼,dt)如果body.velocity.length > max_velocity: body.velocity = body.velocity *0.99
我认为1或2是你最好的选择。
我用这个解释更新了pymunk文档,并在这里做了更多说明:http://www.pymunk.org/en/latest/overview.html#object-tunneling
https://stackoverflow.com/questions/52822211
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