我在做一个战舰游戏。我创建了一个Ship类来给船一个位置。
在创建类之后,我必须创建所有的实例,我想知道是否有一种方法可以自动化。
程序的大部分都是无关紧要的,但我把它留在这里,以防它可能会影响它是否可以自动化。
import random
class Ship(object):
def __init__(self, length):
self.length = length
def direction(self):
vh = random.choice(['v','h'])
return vh
def location(self):
space = []
row = random.randint(0, 10-self.length)
column = random.randint(0, 10-self.length)
if self.direction == 'v':
for x in range(self.length):
space.append(f'{column}{row+x}')
else:
for x in range(self.length):
space.append(f'{column}{row+x}')
return space
ships_amount = {
'carrier' : 1,
'battleship' : 2,
'cruiser' : 3,
'destroyer' : 4
}
ships_length = {
'carrier' : 5,
'battleship' : 4,
'cruiser' : 3,
'destroyer' : 2
}我想这样做:
carrier1 = Ship(ships_length['carrier'])
battleship1 = Ship(ships_length['battleship'])
battleship2 = Ship(ships_length['battleship'])
cruiser1 = Ship(ships_length['cruiser'])
cruiser2 = Ship(ships_length['cruiser'])
cruiser3 = Ship(ships_length['cruiser'])
destroyer1 = Ship(ships_length['destroyer'])
destroyer2 = Ship(ships_length['destroyer'])
destroyer3 = Ship(ships_length['destroyer'])
destroyer4 = Ship(ships_length['destroyer'])但却是自动的
发布于 2018-08-07 23:18:41
你可以遍历你想要的船并查找它们的长度来制作它们:
ships = []
for type_of_ship in ships_amount:
ships.append(Ship(ships_length[type_of_ship]))甚至是
ships = [Ship(ships_length[k]) for k in ships_amount](在第二个示例中,ky是key的简写,或者现在在for循环中称为type_of_ship )
这将为您提供每种类型的一艘船。
这不会给你提供名为'carrier1‘等的变量,但你将能够对ships中的每一项做一些事情。
例如:
for ship in ships:
print(ship.length)为了得到规定的数量,或者每种类型的船的数量,你需要在循环中制造额外的船。通过在items()上迭代,您可以得到一个键和值,我称之为k和v,但应该有更好的名称。字典中的值告诉您有多少:
ships = []
for k, v in ships_amount.items():
ships.extend([Ship(ships_length[k]) for _ in range(v)])这给你提供了你想要的10艘船。
发布于 2018-08-07 23:30:27
如果您为所需的每个船舶模型创建了Ship的子类,则可以将它们分组到Fleet中,然后在一行代码中直接创建舰队……
可能是这样的:
import random
class Ship: # this becomes an abstract class, not to be instanciated
# you could have it inherit from ABC (Abstract Base Class)
def __init__(self):
self.length = self.__class__.length
self.heading = None
self.set_heading()
self.location = None
self.set_location()
def set_heading(self):
self.heading = random.choice(['v','h'])
def set_location(self): # this method needs more work to prevent
# ships to occupy the same spot and overlap
space = []
row = random.randint(0, 10 - self.length)
column = random.randint(0, 10 - self.length)
if self.heading == 'v':
for c in range(self.length):
space.append((row, column + c))
elif self.heading == 'h':
for r in range(self.length):
space.append((row + r, column))
self.location = space
def __str__(self):
return f'{self.__class__.__name__} at {self.location}'
class AircraftCarrier(Ship): # every type of ship inherits from the base class Ship
length = 5 # Each class of ship can have its own specifications
# here, length, but it could be firepower, number of sailors, cannons, etc...
class BattleShip(Ship):
length = 4
class Cruiser(Ship):
length = 3
class Destroyer(Ship):
length = 2
class Fleet:
ships_number = {AircraftCarrier : 1,
BattleShip: 2,
Cruiser: 3,
Destroyer: 4}
def __init__(self):
self.ships = [ship() for ship, number in Fleet.ships_number.items()
for _ in range(number)]
def __str__(self):
return '\n'.join([str(ship) for ship in self.ships])
if __name__ == '__main__':
fleet = Fleet() # <-- the creation of the entire Fleet of Ships
print(fleet) # takes now one line of code now输出示例:
(位置是随机分配的,每次运行都会有所不同。)
AircraftCarrier at [(1, 2), (2, 2), (3, 2), (4, 2), (5, 2)]
BattleShip at [(5, 3), (6, 3), (7, 3), (8, 3)]
BattleShip at [(5, 1), (6, 1), (7, 1), (8, 1)]
Cruiser at [(4, 7), (5, 7), (6, 7)]
Cruiser at [(0, 5), (0, 6), (0, 7)]
Cruiser at [(6, 6), (7, 6), (8, 6)]
Destroyer at [(4, 8), (5, 8)]
Destroyer at [(3, 5), (4, 5)]
Destroyer at [(1, 5), (1, 6)]
Destroyer at [(2, 1), (2, 2)]添加新的船舶类型:
添加新的船舶类型非常简单:只需创建一个继承自抽象基类Ship的新类,并将新船舶的数量添加到舰队组合中就足够了:
class Submarine(Ship):
length = 1
Fleet.ships_number[Submarine] = 5 # or add this entry directly in the class Fleet data舰队现在有额外的5艘潜艇:
AircraftCarrier at [(4, 1), (5, 1), (6, 1), (7, 1), (8, 1)]
BattleShip at [(5, 5), (6, 5), (7, 5), (8, 5)]
BattleShip at [(0, 0), (1, 0), (2, 0), (3, 0)]
Cruiser at [(5, 2), (5, 3), (5, 4)]
Cruiser at [(2, 0), (3, 0), (4, 0)]
Cruiser at [(7, 7), (8, 7), (9, 7)]
Destroyer at [(4, 3), (5, 3)]
Destroyer at [(2, 1), (2, 2)]
Destroyer at [(0, 8), (1, 8)]
Destroyer at [(3, 6), (3, 7)]
Submarine at [(8, 8)]
Submarine at [(0, 7)]
Submarine at [(3, 4)]
Submarine at [(5, 9)]
Submarine at [(9, 3)]https://stackoverflow.com/questions/51730056
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