首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >xyx空间中的八叉图(八叉树)坐标

xyx空间中的八叉图(八叉树)坐标
EN

Stack Overflow用户
提问于 2018-06-26 02:08:25
回答 1查看 1.4K关注 0票数 1

给定一个octomap::OcTree,我如何获得被占用单元格的笛卡尔坐标?

代码语言:javascript
复制
double printOccupied(boost::shared_ptr<octomap::OcTree> octree) {

    // Get some octomap config data
    auto res = octree->getResolution();
    unsigned int max_depth = octree->getTreeDepth();

    // Iterate over nodes
    int count = 0;
    std::cout << "printOccupied: octree res = " << res << std::endl;
    std::cout << "printOccupied: octree max depth = " << max_depth << std::endl;
    std::cout << "printOccupied: iterating over nodes..." << std::endl;
    for (octomap::OcTree::iterator it = octree->begin(); it != octree->end(); ++it) {
        if (octree->isNodeOccupied(*it) && it.getDepth() < max_depth) {
            count++;
            // Fetching the coordinates in octomap-space
            std::cout << "  x = " << it.getX() << std::endl;
            std::cout << "  y = " << it.getY() << std::endl;
            std::cout << "  z = " << it.getZ() << std::endl;
            std::cout << "  size = " << it.getSize() << std::endl;
            std::cout << "  depth = " << it.getDepth() << std::endl;
            // Then convert to meters???
            auto cell = std::make_tuple(it.getX() * res,
                                        it.getY() * res,
                                        it.getZ() * res);
        }
    }
    std::cout << "printOccupied: number of occupied cells = " << count << std::endl;
}

不出所料,当我传入一个从空PlanningScene生成的octree时,我得到的是0个占用的单元格。当我使用一个已知在xyz坐标(0.1,0.8,0.1)处半径为0.05米的场景时,根据场景的参考帧(也是米),我会得到以下输出:

代码语言:javascript
复制
printOccupied: octree res = 0.02
printOccupied: octree max depth = 16
printOccupied: iterating over nodes...
  x = -327.68
  y = -327.68
  z = -327.68
  size = 655.36
  depth = 1
  x = 327.68
  y = -327.68
  z = -327.68
  size = 655.36
  depth = 1
  x = -491.52
  y = 491.52
  z = -491.52
  size = 327.68
  depth = 2
  x = 327.68
  y = 327.68
  z = -327.68
  size = 655.36
  depth = 1
  x = -92.16
  y = 624.64
  z = 51.2
  size = 20.48
  depth = 6
  x = -81.92
  y = 409.6
  z = 245.76
  size = 163.84
  depth = 3
  x = -419.84
  y = 624.64
  z = 378.88
  size = 20.48
  depth = 6
  x = -409.6
  y = 409.6
  z = 573.44
  size = 163.84
  depth = 3
  x = 327.68
  y = 327.68
  z = 327.68
  size = 655.36
  depth = 1
printOccupied: number of occupied cells = 9

当然,必须进行一些转换,因为这些octomap xyz值并不像预期的那样对应于单个小球体。这是什么转换?

EN

回答 1

Stack Overflow用户

发布于 2018-07-03 22:33:45

我发现问题出在你使用迭代器的方式上。八叉树具有树的结构,您使用的迭代器在树中导航,而不考虑单元格的深度。

深度从树根开始计数,因此您显示为输出的单元格是高级单元格,由于其大小,通常不应用于冲突检查目的(depth=1是树的根,它包含4个深度为2的单元格...然后递归地进行,直到max_depth,它通常是16)。

我知道您想知道哪些叶单元(较小的单元)被占用,并且您有一个迭代器可以帮助您做到这一点。我是这样做的:

代码语言:javascript
复制
for(OcTree::leaf_iterator it = octree->begin_leafs(), end = octree->end_leafs(); it != end; ++it){
        // Fetching the coordinates in octomap-space
        std::cout << "  x = " << it.getX() << std::endl;
        std::cout << "  y = " << it.getY() << std::endl;
        std::cout << "  z = " << it.getZ() << std::endl;
        std::cout << "  size = " << it.getSize() << std::endl;
        std::cout << "  depth = " << it.getDepth() << std::endl;
    }
}

不需要转换,xyz已经在地图的全局坐标中。

注意:如果您只需要在边界框内的单元格中导航,请查看octree->begin_leafs_bbx()end_leafs_bbx()方法来创建迭代器。如果你需要限制叶子的深度,我想你也可以用这些方法来实现。

我希望这能帮到你。诚挚的问候,

阿德里安

编辑:由于begin_leafs()的返回类型错误,更改了答案中的代码。此外,还注意到根据Octomap,begin_leafs()end_leafs()具有与begin()end()相同的行为。

票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/51029513

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档