使用A-FRAME v0.9.0,我放置了一个使用obj-mode的a-实体,并且我放置了球体来表示按钮,用户可以在a-实体的顶部与鼠标进行交互。
当浏览器调整大小时,球体保持在原来的位置,但a实体的大小会变大。当垂直调整浏览器大小时,缩放发生,但在水平调整大小时,缩放不起作用。
我的目标是让球体保持在a-实体的范围内,并保持响应性,即:保持在同一位置。
我试图用a-entity和id包装球体,以便通过调整窗口大小的编程方式调整位置和比例来改变宽度和高度,但x,y,z坐标不成功。
<script src="https://aframe.io/releases/0.9.0/aframe.min.js"></script>
<a-scene class="fullscreen" id="ascene"
inspector=""
keyboard-shortcuts=""
screenshot=""
vr-mode-ui="enabled: false"
cursor="rayOrigin: mouse">
<a-camera active="true" spectator="true"
wasd-controls="wsEnabled:false;enabled:false"
look-controls="enabled: false"
zoom="2.4"
position="0.3 0.0 -1.8"
rotation="0.0 132.5 0.0"
camera="zoom:1.5"
look-controls=""
camera="active:true"A
data-aframe-inspector-original-camera=""
look-controls="enabled: false"></a-camera>
<a-entity id="btn_container" position="0 0 0" scale="0.02 0.02 0.02">
<!-- BOTTOM LEFT -->
<a-entity id="btn_bl">
<a-sphere class="msgBtn"
id="geometry_br"
data-msg="1"
geometry=""
sphere="2"
position="-0.853 -0.044 -3.116"
scale="0.02 0.02 0.02"
id="hotspot_tr"
material="color: green"
opacity="0.80"
emissive="green"
animation__mouseenter="property: components.material.material.color; type: color; to: blue; startEvents: mouseenter; dur: 200";
animation__mouseleave="property: components.material.material.color; type: color; to: green; startEvents: mouseleave; dur: 200";
animation__hotspot="property: scale;
dur: 500;
from: 0.02 0.02 0.02;
to: 0 0 0;
dir: reverse;
easing: easeInQuad;
loop: false"
>
</a-sphere>
<a-ring material="color: green"
position="-0.853 -0.044 -3.116"
scale="0.045 0.045 0.045"
radius-inner="0"
radius-outer="2"
animation="property: scale;
elasticity: 400;
dur: 1000;
from: 0.035 0.035 0.035;
to: 0 0 0;
dir: reverse;
easing: easeInCubic;
loop: true;"
animation__2="property: opacity;
elasticity: 400;
dur: 1000;
from: 0.45;
to: 0.0;
dir: reverse;
easing: easeInQuad;
loop: true">
</a-ring>
</a-entity>
<!-- CENTER TOP -->
<a-entity id="btn_ct">
<a-sphere class="msgBtn"
id="geometry_ct"
data-msg="2"
geometry=""
sphere="2"
position="-0.500 0.111 -2.846"
scale="0.02 0.02 0.02"
id="hotspot_ct"
material="color: green"
emissive="green"
animation__mouseenter="property: components.material.material.color; type: color; to: blue; startEvents: mouseenter; dur: 200";
animation__mouseleave="property: components.material.material.color; type: color; to: green; startEvents: mouseleave; dur: 200";
animation__hotspot="property: scale;
dur: 1000;
from: 0.02 0.02 0.02;
to: 0 0 0;
dir: reverse;
easing: easeInQuad;
loop: false"
>
</a-sphere>
<a-ring material="color: green"
position="-0.500 0.111 -2.846"
scale="0.045 0.045 0.045"
radius-inner="0"
radius-outer="2"
animation="property: scale;
elasticity: 400;
dur: 1000;
from: 0.035 0.035 0.035;
to: 0 0 0;
dir: reverse;
easing: easeInCubic;
loop: true;"
animation__2="property: opacity;
elasticity: 400;
dur: 1000;
from: 0.45;
to: 0.0;
dir: reverse;
easing: easeInQuad;
loop: true">
</a-ring>
</a-entity>
<!-- TOP RIGHT -->
<a-entity id="btn_tr">
<a-sphere class="msgBtn"
id="hotspot_tr"
data-msg="3"
geometry=""
sphere="2"
position="0.181 0.464 -3.000"
scale="0.02 0.02 0.02"
id="hotspot_bl"
material="color: green"
emissive="green"
animation__mouseenter="property: components.material.material.color; type: color; to: blue; startEvents: mouseenter; dur: 200";
animation__mouseleave="property: components.material.material.color; type: color; to: green; startEvents: mouseleave; dur: 200";
animation__hotspot="property: scale;
dur: 1000;
from: 0.02 0.02 0.02;
to: 0 0 0;
dir: reverse;
easing: easeInQuad;
loop: false"
>
</a-sphere>
<a-ring material="color: green"
position="0.181 0.464 -3.000"
scale="0.045 0.045 0.045"
radius-inner="0"
radius-outer="2"
animation="property: scale;
elasticity: 400;
dur: 1000;
from: 0.035 0.035 0.035;
to: 0 0 0;
dir: reverse;
easing: easeInCubic;
loop: true;"
animation__2="property: opacity;
elasticity: 400;
dur: 1000;
from: 0.45;
to: 0.0;
dir: reverse;
easing: easeInQuad;
loop: true">
</a-ring>
</a-entity>
</a-entity>
</a-scene>
<script>
// CALL RESIZE WHEN SCENE LOADED
document.querySelector('a-scene').addEventListener('loaded', function () { resize() })
// CALL RESIZE WHEN WINDOW RESIZED
window.addEventListener("resize", function() { resize() });
var acanvas = document.getElementsByClassName("a-canvas")[0];
var btn_container = document.getElementById("btn_container");
var btn_container_scale = btn_container.getAttribute("scale");
function resize() {
console.log("resize")
var w = window.innerWidth;
btn_container_scale.x = w/1000;
btn_container_scale.y = w/1000;
btn_container_scale.z = w/1000;
}
</script>当浏览器调整球体的大小时,球体分别与a实体比例一起,同时保持它们在具有obj模型的a实体之上的位置。
发布于 2019-05-17 03:59:44
使用在文档加载和调整大小时调用的函数调整相机的缩放,该函数使用window.matchMedia作为浏览器的宽度,然后相应地调整相机的缩放属性,以便在较小的视口上保持视图中的内容。
document.querySelector('a-scene').addEventListener('loaded', function () { resize() })
window.addEventListener("resize", function() { resize() });
var camera1 = document.getElementById("camera1");
function resize() {
camera1.setAttribute("camera","zoom: 3.5")
if(window.matchMedia("(max-width: 1300px)").matches) {
camera1.setAttribute("camera","zoom: 3.0")
}
if(window.matchMedia("(max-width: 1100px)").matches) {
camera1.setAttribute("camera","zoom: 2.5")
}
if(window.matchMedia("(max-width: 950px)").matches) {
camera1.setAttribute("camera","zoom: 2.0")
}
if(window.matchMedia("(max-width: 450px)").matches) {
camera1.setAttribute("camera","zoom: 1.5")
}
}https://stackoverflow.com/questions/56168884
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