我从libGDX游戏中接触到的东西并没有达到我实际按下的实时位置。我尝试了以下代码:
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
Vector3 v3 = new Vector3(screenX, screenY, 0);
gameCamera.unproject(v3);
screenX = (int) v3.x;
screenY = (int) v3.y;
if (startOptionButton.isPressed(screenX, screenY)) {
startOptionButton.setPressed(true);
}
if (startStartButton.isPressed(screenX, screenY)) {
startStartButton.setPressed(true);
}
return false;
}
但这实际上并不能得到真实的按下位置。有没有办法解决这个问题?
发布于 2018-02-16 15:25:04
尝试反转screenY
Vector3 v3 =新的Vector3(screenX,-screenY,0);
我不知道为什么,但对我来说,它是有效的:]
https://stackoverflow.com/questions/48806949
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