好的,我已经写了大约一个星期的脚本了。在游戏(Runescape)中,有被称为堡垒的内容。你所做的是每周收集资源用于维护和升级(如果有的话)。维护是保持城堡的地块正常运行的每周成本,否则它们将会退化。维护成本的每一层或级别都会发生变化。升级是指您正在升级或构建的任何东西(新绘图)。在将任何资源应用于任何升级之前,您必须首先满足维护要求。每周每个玩家只能限制一定数量的资源。好了,现在我要解释一下我要实现的目标了。将有一个表单将每个图的级别传递给脚本。所以我要做的是:
if($citadel = '1'){
$wood_upkeep = "1500";
$stone_upkeep = "0";
$bar_upkeep = "0";
$pbar_upkeep = "0";
$cloth_upkeep = "0";
$rations_upkeep = "0";
}elseif($citadel = '2'){
$wood_upkeep = "3600";
$stone_upkeep = "0";
$bar_upkeep = "0";
$pbar_upkeep = "0";
$cloth_upkeep = "0";
$rations_upkeep = "0";
}elseif($citadel = '3'){
$wood_upkeep = "2975";
$stone_upkeep = "2550";
$bar_upkeep = "0";
$pbar_upkeep = "0";
$cloth_upkeep = "0";
$rations_upkeep = "0";
}elseif($citadel = '4'){
$wood_upkeep = "1690";
$stone_upkeep = "1500";
$bar_upkeep = "1500";
$pbar_upkeep = "0";
$cloth_upkeep = "0";
$rations_upkeep = "0";
}elseif($citadel = '5'){
$wood_upkeep = "2250";
$stone_upkeep = "2300";
$bar_upkeep = "2200";
$pbar_upkeep = "100";
$cloth_upkeep = "0";
$rations_upkeep = "0";
$cap_limit = "2000";
}elseif($citadel = '6'){
$wood_upkeep = "2470";
$stone_upkeep = "1495";
$bar_upkeep = "1690";
$pbar_upkeep = "1365";
$cloth_upkeep = "2210";
$rations_upkeep = "0";
$cap_limit = "2350";
}elseif($citadel = '7'){
$wood_upkeep = "2800";
$stone_upkeep = "400";
$bar_upkeep = "1600";
$pbar_upkeep = "2000";
$cloth_upkeep = "3000";
$rations_upkeep = "3000";
$cap_limit = "2700";
}乘以10个图,这是大量的代码(超过500行)。我计算了一下,它将会有超过2000行的代码,仅仅是为了实现x升级/维护所需的一些“上限”。这些if/elseif if语句所做的仅仅是根据层(Lvl)x图的内容分配成本值。然后我使用成本值,将它们相加,并除以每周上限限制,这将得到实现x升级+维护所需的上限数量。我非常确定有一种更简单的方法可以做到这一点,只是不知道怎么做或做什么。
发布于 2017-11-03 14:41:43
使用switch-case
/* zeroing the values as suggested by @paul-t */
$wood_upkeep = "0";
$stone_upkeep = "0";
$bar_upkeep = "0";
$pbar_upkeep = "0";
$cloth_upkeep = "0";
$rations_upkeep = "0";
switch($citadel) {
case '1':
$wood_upkeep = "1500";
break;
case '2':
$wood_upkeep = "3600";
break;
case '3':
$wood_upkeep = "2975";
$stone_upkeep = "2550";
break;
.
.
.
case 'n':
//statements here
break;
}发布于 2017-11-03 14:44:58
现在我的脑海中有三个主要的解决方案:
$citadelParams1 =数组(“wood_upkeep”=> "3600","stone_upkeep = "0",...);
您可以简单地通过以下方式访问这些值:
$citadelParams[$citadel_id]["wood_upkeep"];在#3中使用一些有用的东西:
发布于 2017-11-03 15:23:13
就个人而言,(如果这是一个游戏或类似的东西)。我会将这些值中的每一个作为数组存储在它们自己的文件中。几乎就像一个配置。所以你会有像这样的文件
文件citadel1.php
<?php
return [
'wood_upkeep' => "1500",
'stone_upkeep' => "0",
'bar_upkeep' => "0",
'pbar_upkeep' => "0",
'cloth_upkeep' => "0",
'rations_upkeep' => "0",
];然后,您只需根据$citadel的值加载文件
$values = include "{$pathtofile}/citadel{$citadel}.php";这样你就可以更好地组织它们。对于其他东西,比如你可能有一个包含配置的citadel文件夹,然后你有一个blacksmith文件夹等等,这样比通过代码挖掘来找到它们容易得多。
home/
buildings/
citadel/
citadel1.php
citadel2.php
citadel3.php
citadel4.php
citadel5.php
blacksmith/
... etc.另外,如果你想升级到$citadel = '6',你只需复制citadel5.php的文件,更改一些内容,将其另存为citadel6.php,然后将$citadel to = 6设置为不需要更改代码。
它很漂亮,如果需要的话,不需要。
注意-如果我没记错的话,像这样从文件中分配一个变量,只适用于include。
你甚至可以用php保存它们。
file_put_contents('citadel5.php', "<?php\nreturn ".var_export($values, true ).";");https://stackoverflow.com/questions/47089852
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