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在swift3.2/4中正确释放MTAudioProcessingTapRef
EN

Stack Overflow用户
提问于 2017-10-23 21:20:15
回答 2查看 402关注 0票数 1

我一直在我的项目中使用MTAudioProcessingTapRef,以便在播放流媒体音频的同时实时分析缓冲区数据。问题是我不能让tap处理器在我需要它的时候正确地释放它。

我有一个引用AudioTapProcessor objective-C类的AudioViewController swift类,swift类负责告诉处理器开始和停止AVPlayerItem的处理。处理器还具有一个代理(在本例中为视图控制器),用于在处理过程中通知缓冲区更改。

我的问题是,如果我声明处理器委托为弱(它应该是弱的),处理器将随机崩溃,试图通知一个已经释放的委托,因为tap处理器的process方法在stop processing调用之后执行了几次。我发现解决这个问题的唯一方法是将tap处理器委托声明为一个强属性,这显然会导致保留周期,并且我的AudioViewControllers永远不会被释放。

下面是一些代码,可以帮助你从de环境中获得相关信息:

AudioTapProcessor.h

代码语言:javascript
复制
@interface AudioTapProcessor : NSObject

@property (nonatomic, strong) AVPlayerItem *item;
@property (nonatomic, strong) id<AudioProcessorDelegate> delegate;

- (instancetype)initWithDelegate:(id<AudioProcessorDelegate>)delegate 
    item:(AVPlayerItem *)item;
- (void)startProcessing;
- (void)stopProcessing;

@end

AudioTapProcessor.m

代码语言:javascript
复制
void init(MTAudioProcessingTapRef tap, void *clientInfo, void 
**tapStorageOut) {
    *tapStorageOut = clientInfo;
}

void finalize(MTAudioProcessingTapRef tap) {}

void prepare(
         MTAudioProcessingTapRef tap,
         CMItemCount maxFrames,
         const AudioStreamBasicDescription *processingFormat
         ) {}

void unprepare(MTAudioProcessingTapRef tap) {}

void process(
         MTAudioProcessingTapRef tap,
         CMItemCount numberFrames,
         MTAudioProcessingTapFlags flags,
         AudioBufferList *bufferListInOut,
         CMItemCount *numberFramesOut,
         MTAudioProcessingTapFlags *flagsOut
         ) {
 //Random crashes here if I declare the delegate weak
 //Something like AUDeferredRenderer-0x7ff8f448ef (364): EXC_BAD_ACCESS (code=EXC_I386_GPFLT)
  AudioTapProcessor *processor = (__bridge AudioTapProcessor *)MTAudioProcessingTapGetStorage(tap);

  OSStatus err = MTAudioProcessingTapGetSourceAudio(tap, numberFrames, bufferListInOut, flagsOut, NULL, numberFramesOut);

  AudioBuffer *pBuffer = &bufferListInOut->mBuffers[0];
  UInt32 frameLength = pBuffer->mDataByteSize / sizeof(float);
  float *pData = (float *)pBuffer->mData;

  if (err == noErr && processor) {
    if ([processor.delegate 
      respondsToSelector:@selector(updateWith:withSize:)]) {
      [processor.delegate updateWith:pData withSize:frameLength];
    }
  }
 }

- (void)stopProcessing
{
  [self.item removeObserver:self forKeyPath:@"status"];
AVMutableAudioMixInputParameters *params =
(AVMutableAudioMixInputParameters *) _item.audioMix.inputParameters[0];
  MTAudioProcessingTapRef tap = params.audioTapProcessor;
  self.item.audioMix = nil;
  CFRelease(tap);
  //By doing this the tap processor does call its unprepare and finalize methods, so it is being deallocated fine.
}

然后在我的AudioViewController.swift中,我有:

代码语言:javascript
复制
var processor: AudioTapProcessor!

override func prepareForPlayback() {
  super.prepareForPlayback()
  if processor == nil {
    processor = AudioTapProcessor(delegate: self, item: item)
    processor.startProcessing()
  }
}

override func viewWillDisappear(_ animated: Bool) {
   super.viewWillDisappear(animated)
   player.pause()
}

deinit {
  //I tried to do this early in the lifecycle(viewWillDissapear) and it is the same thing.
   processor.stopProcessing()
}

任何提示都将不胜感激,我为此而疯狂。谢谢

EN

回答 2

Stack Overflow用户

发布于 2019-03-12 16:53:37

适用于所有iOS版本

了解根本原因的⇨

1.AudioTapProcessor.m初始化

callbacks.clientInfo持有指向self的指针。这不是弱引用,也不是强引用,只是一个C指针。因此,如果self被取消分配,我们context->self指向一个坏内存地址

代码语言:javascript
复制
- (AVAudioMix *)audioMix {
    if (!_audioMix) {
        AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
        if (audioMix) {
            AVMutableAudioMixInputParameters *audioMixInputParameters = [AVMutableAudioMixInputParameters audioMixInputParametersWithTrack:self.audioAssetTrack];
            if (audioMixInputParameters) {
                MTAudioProcessingTapCallbacks callbacks;

                ...
                callbacks.clientInfo = (__bridge void *)self;
                ...
            }
        }
     }
}

2.AudioTapProcessor.m processCallback

每次调用processCallback时,都会进行安全检查,以查看是否取消分配self,但请记住,在上面的步骤1中,即使取消分配self,context->self也不是nil,而是指向导致EXC_BAD_ACCESS.的错误内存地址

代码语言:javascript
复制
static void tap_ProcessCallback(MTAudioProcessingTapRef tap, CMItemCount numberFrames, MTAudioProcessingTapFlags flags, AudioBufferList *bufferListInOut, CMItemCount *numberFramesOut, MTAudioProcessingTapFlags *flagsOut) {
    ...
    MYAudioTapProcessor *self = ((__bridge MYAudioTapProcessor *)context->self);
    if (!self) {
      NSLog(@"AudioTapProcessor - processCallback CANCELLED (self is nil)");
      return;
    }
    NSLog(@"AudioTapProcessor - processCallback PROCESSING");
}

:⇨现在,如何解决这个问题?

1.ViewController.swift或audioTapProcessor的所有者

代码语言:javascript
复制
deinit {
  print("ViewController - Dealloc")
  audioTapProcessor.stopProcessing()
}

2.AudioTapProcessor.m

我们需要一种方法来告诉我们的audioTapProcessor停止processCallback。最简单、最自然的方法是,如果(!self)返回;,则使用上面processCallback中已有的检查

所以停止上下文就是正确地将 audioTapProcessor ->设置为空。

代码语言:javascript
复制
- (void)stopProcessing {
    NSLog(@"AudioTapProcessor - stopProcessing");
    AVMutableAudioMixInputParameters *params = (AVMutableAudioMixInputParameters *)_audioMix.inputParameters[0];
    MTAudioProcessingTapRef audioProcessingTap = params.audioTapProcessor;
    AVAudioTapProcessorContext *context = (AVAudioTapProcessorContext *)MTAudioProcessingTapGetStorage(audioProcessingTap);

    // nils out the pointer so that we know in tapProcessorCallbacks that self will be dealloc'ed
    context->self = NULL;
}

作为结果,生命周期被更正为⇨

而不是这个

  1. ViewController - Dealloc
  2. AudioTapProcessor - stopProcessing
  3. AudioTapProcessor - PROCESSING
  4. EXC_BAD_ADDRESS

- processCallback

我们得到了这个

  1. ViewController - Dealloc
  2. AudioTapProcessor - stopProcessing
  3. AudioTapProcessor -Dealloc已取消(self is nil)
  4. AudioTapProcessor - unprepareCallback
  5. AudioTapProcessor - finalizeCallback
  6. AudioTapProcessor - processCallback
票数 2
EN

Stack Overflow用户

发布于 2017-12-02 02:25:58

我最终解决了这个问题,使MTAudioProcessingTapRef保留了它的AudioTapProcessor父元素。这样,它们就不会在生命周期的不同时刻被释放。

对原始代码的更改:

1.首先,我们将委托设置为弱变量:

代码语言:javascript
复制
@property (nonatomic, weak) id<AudioProcessorDelegate> delegate;

2.然后,我们将self(我们的AudioTapProcessor)的保留引用传递给创建的MTAudioProcessingTapRef

代码语言:javascript
复制
 callbacks.clientInfo = CFRetain((__bridge void *)(self));

3.还创建了一个自定义上下文,用于在tap上传递数据:

代码语言:javascript
复制
typedef struct TapProcessorContext {
  void *self;
} TapProcessorContext;

void init(MTAudioProcessingTapRef tap, void *clientInfo, void **tapStorageOut) {
  TapProcessorContext *context = calloc(1, sizeof(TapProcessorContext));
  //Initialize TapProcessorContext context.
  context->self = clientInfo;

  *tapStorageOut = context;
}

void finalize(MTAudioProcessingTapRef tap) {
  TapProcessorContext *context = (TapProcessorContext 
*)MTAudioProcessingTapGetStorage(tap);
  // Clearing the context. THIS IS KEY TO DEALLOCATE THE AUDIOTAPPROCESSOR
  CFRelease(context->self);
  context->self = NULL;

  free(context);
}

4.最后,我对我们的stopProcessing方法的iOS中的一个已知错误应用了一个变通方法:

代码语言:javascript
复制
- (void)stopProcessing
{
   if ( @available(iOS 11.0, *) ) {
    // Starting with iOS 11, it is not required to manually nil audioTapProcessor,
    // but we need to retain the audioMix for a bit to make sure the processing callback
    // will not be called after we release (this is due to a bug in iOS 11 which calls the release
    // callback but still calls the processing callback afterwards - it also releases internal data
    // on release, so simply checking for release in the processing block is not enough)
    // rdar://34977000
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
      [self releaseTap];
    });
  } else {
    // Prior to iOS 11 we need to manually nil the audioTapProcessor
    [self releaseTap];
  }
}

-(void)releaseTap {
  AVMutableAudioMixInputParameters *params = (AVMutableAudioMixInputParameters *) _item.audioMix.inputParameters[0];
  params.audioTapProcessor = nil;
  _item.audioMix = nil;
}
票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/46890403

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