我有一个带有导航网格代理的播放器模型上的程序代码,允许它在点击时环游世界,但我试图让它跳跃,但似乎还没有实现。
这是我的代码,不知道要添加或删除什么
public class WorldInteraction : MonoBehaviour {
NavMeshAgent playerAgent;
// Use this for initialization
void Start () {
playerAgent = GetComponent<NavMeshAgent> (); //instantiate the nav mesh to PlayerAgent
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown (0) && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject ()) //condition if the postion is being clicked on a UI is veung clicked
{
GetInteraction (); //call interaction method
}
if (Input.GetMouseButtonDown (1) && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject ())
{
transform.Translate (Vector3.up);
}
}
void GetInteraction(){ //this method gets the ray or point clicked and move the player to that point
Ray interactionRay = Camera.main.ScreenPointToRay (Input.mousePosition); //get the point clicked in the world
RaycastHit interactionInfo; //keeps track of the point clicked
if (Physics.Raycast (interactionRay, out interactionInfo, Mathf.Infinity)) //get the point clicked, store it in InteractionInfo and make sure its not out of range by mathf
{
GameObject interactedObject = interactionInfo.collider.gameObject;
if (interactedObject.tag == "Interactable Item") //check if the item point selected is interacrable(cant be move over)
{
interactedObject.GetComponent<Interactable> ().MoveToInteraction (playerAgent); //move playerAgent to the Interactable item, so they could interact(its calling the movetoInteractable method in Interactable class).
} else {
playerAgent.stoppingDistance = 0;
playerAgent.destination = interactionInfo.point; //if its a movable point, player destination is set to that point
}
}
}}
发布于 2017-10-10 00:00:48
NavMeshAgent在所有方向上控制对象,因此它将覆盖您的跳跃尝试。使带有NavMeshAgent的对象成为空对象的子对象,并向上平移该空对象。希望这能有所帮助。
https://stackoverflow.com/questions/46649225
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