我刚接触cocossharp。我为visual studio安装了cocossharp模板,当我选择一个新的cocossharp android游戏,并运行应用程序时,我得到的只是一个黑屏,上面有一个logo。从代码中,我相信我应该得到一个蓝屏,上面写着一个标签
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
// Get our game view from the layout resource,
// and attach the view created event to it
CCGameView gameView = (CCGameView)FindViewById(Resource.Id.GameView);
gameView.ViewCreated += LoadGame;
}
void LoadGame(object sender, EventArgs e)
{
CCGameView gameView = sender as CCGameView;
if (gameView != null)
{
var contentSearchPaths = new List<string>() { "Fonts", "Sounds" };
CCSizeI viewSize = gameView.ViewSize;
int width = 1024;
int height = 768;
// Set world dimensions
gameView.DesignResolution = new CCSizeI(width, height);
// Determine whether to use the high or low def versions of our images
// Make sure the default texel to content size ratio is set correctly
// Of course you're free to have a finer set of image resolutions e.g (ld, hd, super-hd)
if (width < viewSize.Width)
{
contentSearchPaths.Add("Images/Hd");
CCSprite.DefaultTexelToContentSizeRatio = 2.0f;
}
else
{
contentSearchPaths.Add("Images/Ld");
CCSprite.DefaultTexelToContentSizeRatio = 1.0f;
}
gameView.ContentManager.SearchPaths = contentSearchPaths;
CCScene gameScene = new CCScene(gameView);
gameScene.AddLayer(new GameLayer());
gameView.RunWithScene(gameScene);
}
}
public class GameLayer : CCLayerColor
{
// Define a label variable
CCLabel label;
public GameLayer() : base(CCColor4B.Blue)
{
// create and initialize a Label
label = new CCLabel("Hello CocosSharp", "Fonts/MarkerFelt", 22, CCLabelFormat.SpriteFont);
// add the label as a child to this Layer
AddChild(label);
}
protected override void AddedToScene()
{
base.AddedToScene();
// Use the bounds to layout the positioning of our drawable assets
var bounds = VisibleBoundsWorldspace;
// position the label on the center of the screen
label.Position = bounds.Center;
// Register for touch events
var touchListener = new CCEventListenerTouchAllAtOnce();
touchListener.OnTouchesEnded = OnTouchesEnded;
AddEventListener(touchListener, this);
}
void OnTouchesEnded(List<CCTouch> touches, CCEvent touchEvent)
{
if (touches.Count > 0)
{
// Perform touch handling here
}
}
}我在方法中设置了一个断点,当事件ViewCreated被触发时,这个断点永远不会命中。我先尝试创建CCGameView,然后再注册eventhandler,因为我认为在注册之前事件已经触发
CCGameView gameView = new CCGameView(this);
gameView.ViewCreated += LoadGame;
gameView = (CCGameView)FindViewById(Resource.Id.GameView);然后,我尝试直接调用LoadGame方法
CCGameView gameView = (CCGameView)FindViewById(Resource.Id.GameView);
gameView.ViewCreated += LoadGame;
LoadGame(gameView, EventArgs.Empty);但这会导致gameView.ContentManager出现空异常。
我唯一的怀疑是模拟器本身,也许它需要额外安装一些东西,但是对于一个普通的xamarin android项目来说,它工作得很好。Iv还尝试了查看Xamarin上的各种示例,但它们都使用Application Delegate,如果我没有记错的话,这是一种旧的做法。如果有人能帮上忙,我将不胜感激。谢谢
发布于 2017-05-03 22:43:24
这是一个模拟器问题,必须检查模拟器上的使用主机GPU选项。在Android Virtual Device Manager上,我可以选择我创建的模拟器,我选择了一个我创建的模拟器,然后我没有启动它,而是首先编辑了它,这就是我找到这个选项的地方(因为我已经创建了一些模拟器)。The answer is here
https://stackoverflow.com/questions/43740260
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