我已经实现了installTap方法,它为我提供了音频缓冲区浮动示例。我已经通过我的C++ DSP库对它们进行了过滤。我想把这个缓冲区“发送”到耳机/扬声器。我从样本中又做了一次AVAudioPCMBuffer。有人知道怎么做吗?
代码:
node.installTap(onBus: bus, bufferSize: AVAudioFrameCount(BUFFER_SIZE), format: node.inputFormat(forBus: bus), block: { (buffer : AVAudioPCMBuffer ,time : AVAudioTime) in
let root = buffer.floatChannelData!.pointee
// First pointer defines chanels
// Second pointer defines floats values
for i in 0 ..< BUFFER_SIZE{
self.signalData[i] = Double(root.advanced(by: i).pointee) * self.gainCorrection
}
let signalDataPreEq = self.signalData
let filteredSignal = shared.EQ.filterBuffer(UnsafeMutablePointer<Double>(mutating: self.signalData), with_count: Int32(BUFFER_SIZE))
self.signalData = Array(UnsafeBufferPointer(start : filteredSignal, count : BUFFER_SIZE))
for i in 0 ..< BUFFER_SIZE{
root.advanced(by: i).pointee = Float(self.signalData[i])
}
// HERE I WANT TO LISTEN(PLAYBACK) AUDIO FROM BUFFER谢谢
发布于 2017-05-07 09:46:12
您可以使用AVAudioPlayerNode播放您的AVAudioPCMBuffer:
let player = AVAudioPlayerNode()
engine.attach(player)
let bus = 0
let inputFormat = node.inputFormat(forBus: bus)
engine.connect(player, to: engine.mainMixerNode, format: inputFormat)
node.installTap(...) {
// other stuff
player.scheduleBuffer(filteredSignal) // filteredSignal is your AVAudioPCMBuffer?
}
// engine.start()
player.play()https://stackoverflow.com/questions/43820432
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