我是一个编程新手,正在使用Code.org学习编程。我相信代码是javascript,尽管我不太确定。我做的这个程序是一个简单的连接dots程序,我现在正在尝试实现的水平。然而,一旦我在一个关卡的末尾,所有的变量都被重置,屏幕被改变,我就不能点击这些点。
这是因为在这段代码运行之后:
//Finish the level, change the level
if(clickedX.length >= (level*2+4) - 1 && clickedY.length >= (level*2+4) - 1){
for(var i = 1; i < level*2+4; i++){
deleteElement(i + "Text");
}
clearCanvas("mainCanvas" + level);
level++;
setScreen("level" + level);
setActiveCanvas("mainCanvas" + level);
dotsX = [];
dotsY = [];
levelSector = [10];
levelDiv = 300/(level*2+4);
clickedX = [];
clickedY = [];
createDotCoords();
}
它不会返回到最初是如何到达那里的,即单击事件侦听器。这是整个程序,一点也不长。我已经在自己的脑海中耗尽了所有的解决方案,并发现我现在被卡住了。任何帮助都是非常感谢的。谢谢。
var dotsX = [];
var dotsY = [];
var level = 1;
var clickedX = [];
var clickedY = [];
var levelSector = [10];
var levelDiv = (300/(level*2+4));
setActiveCanvas("mainCanvas" + level);
createDotCoords();
//Searches an array for a specific number
//Adds and subtracts 4 to allow for the entire circle to be clicked
function searchVar(variable,needle) {
for(var i = 0; i < variable.length; i++){
if(variable[i] === needle){
return true;
}
else{
for(var x = 1; x < 4; x++){
if(variable[i] + x === needle){
return true;
}
if(variable[i] - x === needle){
return true;
}
}
}
}
}
//Create Dot Coordinates and Draw
function createDotCoords(){
levelDiv = Math.round(levelDiv);
for(var i = 1; i < level*2+4; i++){
appendItem(levelSector,levelDiv * i);
appendItem(dotsX,randomNumber(levelSector[i - 1],levelSector[i]));
appendItem(dotsY,randomNumber(40,410));
circle(dotsX[i - 1],dotsY[i - 1],4);
textLabel(i + "Text", i);
setPosition(i + "Text",dotsX[i - 1],dotsY[i - 1],3,4);
}
}
//Get mouse click location and check if the location is the same
//as the dot location. Create a line between that one and the
//previous dot if clicked already
onEvent("mainCanvas" + level, "click", function(event){
var clickX = event.offsetX;
var clickY = event.offsetY;
var booX = false;
var booY = false;
console.log("X " + clickX + " Y " + clickY);
if (searchVar(dotsX,clickX)){
booX = true;
console.log("x is true");
}
if (searchVar(dotsY,clickY)){
booY = true;
console.log("y is true");
}
if(booY && booX){
if(clickedY.length === 0){
appendItem(clickedY,clickY);
}
if(clickedY.length >= 1){
if(searchVar(clickedY,clickY)){
console.log("already in Y");
}
else{
appendItem(clickedY,clickY);
}
}
if(clickedX.length === 0){
appendItem(clickedX,clickX);
}
if(clickedX.length >= 1){
if(searchVar(clickedX,clickX)){
console.log("already in X");
}
else{
appendItem(clickedX,clickX);
}
}
if(clickedX.length === 1 && clickedY.length === 1){
console.log("only one dot clicked");
setStrokeColor("green");
circle(dotsX[0],dotsY[0],4);
setStrokeColor("black");
}
else{
setStrokeColor("green");
circle(dotsX[clickedX.length - 1], dotsY[clickedY.length - 1], 4);
setStrokeColor("black");
line(dotsX[clickedX.length - 2], dotsY[clickedY.length - 2], dotsX[clickedX.length - 1], dotsY[clickedY.length - 1]);
}
}
//Finish the level, change the level
if(clickedX.length >= (level*2+4) - 1 && clickedY.length >= (level*2+4) - 1){
for(var i = 1; i < level*2+4; i++){
deleteElement(i + "Text");
}
clearCanvas("mainCanvas" + level);
level++;
setScreen("level" + level);
setActiveCanvas("mainCanvas" + level);
dotsX = [];
dotsY = [];
levelSector = [10];
levelDiv = 300/(level*2+4);
clickedX = [];
clickedY = [];
createDotCoords();
}
});
此外,任何关于格式化/一般逻辑/编程规范的技巧,诸如此类的东西,也会非常有帮助。
发布于 2017-04-25 05:52:15
我的猜测是,不知何故,在您重置变量和画布的过程中,有一些东西阻碍了单击侦听器,或者在响应中显示了什么。你能在这里发布这个项目的分享链接吗?我可以看一下代码。(我每天都在App Lab工作。因此,我可以帮助编写代码,或者找出它是否是真正的bug)。
https://stackoverflow.com/questions/43550297
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