我写了下面的代码来设置键盘光标的位置。但是去找垃圾吧。有什么线索,我漏掉了什么?
var ffi = require('ffi');
var ref = require('ref');
var Struct = require('ref-struct');
var point = Struct({
'x': 'long',
'y': 'long'
});
var user32 = ffi.Library('user32.dll', {
GetCaretPos:['bool',[locPtr]]
});
var pbuf = new point();
caretpos = user32.GetCaretPos(pbuf);
console.log(":",pbuf.x );接下来,我尝试了以下方法,但效果不佳。
var ffi = require('ffi');
var ref = require('ref');
var Struct = require('ref-struct');
var voidPtr = ref.refType(ref.types.void);
var user32 = ffi.Library('user32.dll', {
GetCaretPos:['bool',[voidPtr]]
});
var pbuf = new Buffer(2);
caretpos = user32.GetCaretPos(pbuf);
var cpos =(new Uint8Array(pbuf));
console.log(">",cpos ); //Doesn't work **> Uint8Array [ 0, 0, 0, 0 ]**发布于 2016-12-07 21:11:00
正如文章标题所说的"GetCursorPos in Node FFI“和返回指针x,y
下面的代码对我来说很有效,这是一个获取x,y指针的技巧。
var ffi = require('ffi');
var repbuffer = new Buffer(16); // holder for windows structures
var user32 = ffi.Library('user32.dll', {
'GetCursorPos':['bool',['pointer']]
});
//Show mouse cords at console every sec
setInterval( function() { getmousepos();}, 1000);
function getmousepos(){
var p = user32.GetCursorPos(repbuffer);
var x= repbuffer[0]+ (repbuffer[1]*256);
var y= repbuffer[4]+(repbuffer[5]*256);
console.log(x + " " + y);
}发布于 2019-12-13 21:20:59
对我起作用的是:
var PointStruct = Struct({
x: ffi.types.long,
y: ffi.types.long,
});
var user32 = ffi.Library("user32", {
GetCursorPos: ["bool", [ref.refType(PointStruct)]],
SetCursorPos: ["long", ["long", "long"]],
});
export function GetMousePos() {
let mousePosBuffer = ref.alloc(PointStruct);
let success = user32.GetCursorPos(mousePosBuffer);
let mousePos = mousePosBuffer["deref"]() as {x: number, y: number};
return new Vector2i(mousePos.x, mousePos.y);
}
export function SetMousePos(x: number, y: number) {
user32.SetCursorPos(x, y);
}https://stackoverflow.com/questions/40727596
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