ComputerChoice = ""
x = 0
wins = 0
losses = 0
ties = 0
rounds = 0
abc = 0
CurrentStatus = 'started'
Choices = ['Rock','Paper','Scissors']
#################################################
def computerchoice(ComputerChoice, Choices, UserChoice): #number
listthing = Choices[:]
#listthing.remove[UserChoice]
ComputerChoice = random.choice(listthing)
ComputerChoice = Choices.index(ComputerChoice)
return ComputerChoice
#################################################
import easygui
import random
easygui.msgbox( "Hello, This is a standard game of Rock, Paper, Scissors.","Welcome!","Next>>>")
while x == 0:
UserChoice = easygui.buttonbox(' __ __ __ __ __ __ __ __ __ __ You just ' +CurrentStatus+ '. __ __ __ __ __ __ __ __ __ __ \n You currently have won '+str(wins)+ ' times, lost ' +str(losses)+' times, and tied '+ str(ties)+' times. \n\n\nClick your next move: ','Choice Picker 2000',['Rock','Paper','Scissors','Done'])
UserChoice = ['Rock','Paper','Scissors','Done'].index(UserChoice)
ComputerChoice = computerchoice(ComputerChoice, Choices, UserChoice)
if UserChoice == ComputerChoice:
ties = ties +1
rounds = rounds +1
CurrentStatus = "Tied"
if UserChoice== 3:
x = 1
break
elif UserChoice > ComputerChoice and UserChoice + ComputerChoice != 4:
wins = wins +1
rounds = rounds + 1
CurrentStatus = "Won"
elif UserChoice < ComputerChoice and UserChoice + ComputerChoice != 4:
losses = losses +1
rounds = rounds +1
CurrentStatus = "Lost"
elif UserChoice + ComputerChoice ==4 and UserChoice != ComputerChoice:
if Userchoice == 1:
score = score +1
rounds = rounds +1
CurrentStatus = "Won"
elif ComputerChoice == 1:
losses = losses +1
rounds = rounds +1
CurrentStatus = "Lost"
result = ["Cool.","Okay.","I am a failure"]
if wins>losses:
easygui.msgbox("You won "+str(wins)+ " times, lost " +str(losses)+" times, tied "+ str(ties)+ " and won " +str(int(float(wins)/float(rounds)*100))+ "% of the time.","",result[0])
elif wins==losses:
easygui.msgbox("You won "+str(wins)+ " times, lost " +str(losses)+" times, tied "+ str(ties)+ " and won " +str(int(float(wins)/float(rounds)*100))+ "% of the time.","",result[1])
elif wins<losses:
easygui.msgbox("You won "+str(wins)+ " times, lost " +str(losses)+" times, tied "+ str(ties)+ " and won " +str(int(float(wins)/float(rounds)*100))+ "% of the time.","",result[2])当我运行它时,它工作得很好,但如果你按下“摇滚”,那么你将总是平局/失败,永远不会赢。如果你按“剪刀”,那么你将永远平局/赢,永远不会输。我很确定这是同样的问题,但如果有人能看一下它,我将非常感激。
发布于 2016-11-16 02:43:46
你决定赢家的逻辑看起来有点复杂。也许可以尝试简化并将其中的一些内容提取到一个辅助函数中。
(此函数故意显得不必要的冗长)
def userWon(userChoice, computerChoice):
if (userChoice == (computerChoice + 1 % 3)):
return True
if (computerChoice == (userChoice + 1 % 3)):
return False
if (computerChoice == userChoice):
return None请注意,你的石头-布-剪刀列表的顺序是,对于位置c的任何给定选择,击败位置c + 1 mod 3的选择。使用它,你可以使用这个助手函数,如果用户赢了,它将返回True,如果用户输了,它将返回False,如果是平局,则返回None。
然后,在调用此函数之前,只需检查Quit选项即可。
https://stackoverflow.com/questions/40617214
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