首先,感谢大家阅读我的问题,我正在尝试创建一个永远运行的游戏,就像地铁表面,我启动了payerControl脚本中的update()函数,迫使刚体在代码中以10分钟的速度向前移动,然后我添加了跳跃输入,当你按键盘上的upArrow时,但这里的问题是,字符有时会跳跃,大多数时间不会跳跃,因为跳跃布尔值变成真不到一秒,然后又回到假,那么有什么方法可以让跳跃过程停留2秒呢?
字符控制码:
using UnityEngine;
using System.Collections;
public class player : MonoBehaviour {
public Animator anim;
public Rigidbody rbody;
public float verticalJumpPower;
public float horizantalJumpPower;
public float playerVelocity;
// Use this for initialization
void Start ()
{
anim = GetComponent<Animator>();
rbody = GetComponent<Rigidbody>();
verticalJumpPower = 50f;
horizantalJumpPower = 30f;
playerVelocity = 10f;
}
// Update is called once per frame
void Update ()
{
rbody.velocity = new Vector3(rbody.velocity.x,rbody.velocity.y,playerVelocity*Time.deltaTime);
rbody.transform.rotation = Quaternion.identity;
if(Input.GetKeyDown (KeyCode.UpArrow))
{
anim.SetBool("jump",true);
rbody.AddForce(new Vector3(0,verticalJumpPower,horizantalJumpPower));
}
else
{
anim.SetBool("jump", false);
}
if(Input.GetKey(KeyCode.LeftArrow))
{
Vector3 currentPosition = rbody.transform.position;
Vector3 leftPosition = new Vector3(rbody.transform.position.x+Constants.PLAYER_LEFT_DISTANCE, rbody.transform.position.y,rbody.transform.position.z);
rbody.transform.position = Vector3.Lerp(currentPosition,leftPosition,Time.deltaTime);
}
if(Input.GetKey(KeyCode.RightArrow))
{
Vector3 currentPosition = rbody.transform.position;
Vector3 rightPosition = new Vector3(rbody.transform.position.x+Constants.PLAYER_RIGHT_DISTANCE, rbody.transform.position.y,rbody.transform.position.z);
rbody.transform.position = Vector3.Lerp(currentPosition,rightPosition,Time.deltaTime);
}
if(Input.GetKey(KeyCode.DownArrow))
{
anim.SetBool("isSlide",true);
rbody.velocity = new Vector3(0f, 0f,5f);
anim.applyRootMotion = false;
}
else
{
anim.SetBool("isSlide", false);
anim.applyRootMotion = true;
}
}
}发布于 2016-10-27 04:40:19
GetKeyDown()仅在初始按键时返回true。现在我期望发生的事情是这样的:在关键帧的第一帧触发跳跃动画,并添加力,下一帧这一行
rbody.velocity = new Vector3(rbody.velocity.x,rbody.velocity.y,playerVelocity*Time.deltaTime);重置z速度,然后达到else条件
else
{
anim.SetBool("jump", false);
}并关闭动画。您可能想让跳跃动画运行2秒,然后让它触发一个事件来重置速度。或者你不想让特效立即运行,而是让按键改变对象的一些状态(也许存储一个游戏时间,之后你应该清除标志并重新设置速度和动画状态)
https://stackoverflow.com/questions/40271202
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