如何将three.js场景放入html表中?若要在第一列中绘制立方体,请执行以下操作。我试过了,但不起作用:
<body bgcolor="#E6E6FA">
<table style="position:relative; width:100%; border-style: dotted;">
<tbody>
<tr>
<td>
<script src="three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(500, 500);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.CubeGeometry(0.5,0.5,0.5);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
renderer.render(scene, camera);
document.write('Cube');
</script>
</td>
<td>Column2</td>
</tr>
<tr>
<td>Column1</td>
<td>Column2</td>
</tr>
</tbody>谢谢,艾夫根尼亚
发布于 2013-05-06 02:23:02
HTML:
<table>
<tr>
<td id="some_id"></td>
</tr>
</table>JS:
var container = document.getElementById( 'some_id' );
var R = new THREE.WebGLRenderer();
container.appendChild( R.domElement );因此,您创建元素,使用getElementById函数定位它,并将其指定为渲染器的绘图html元素(domElement)。希望这能有所帮助。
使用行:
document.body.appendChild(renderer.domElement);将渲染器的绘图元素(画布)直接创建到< body >,这会导致“全屏”绘制。
https://stackoverflow.com/questions/16385273
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