我的计算似乎是在移动图像,而不是缩放它。我不太确定我错在哪里。我认为我正确地遵循了这里的另一篇文章,但它并不完全正确。
int xPos = ev.xbutton.x;
int yPos = ev.xbutton.y;
double xCenter = (double) ((double) ((double) xPos / X_RESN) * (rmax - rmin)) + rmin;
double yCenter = (double) ((double) ((double) yPos / Y_RESN) * (imax - imin)) + imin;
double pixelFactors[4];
if(ev.xbutton.button == 1) //Left click, zoom in
{
rmin = (double) xCenter + (rmin + 0.3);
rmax = (double) xCenter + (rmax - 0.3);
imin = (double) yCenter + (imin + 0.3);
imax = (double) yCenter + (imax - 0.3);
}
else if(ev.xbutton.button == 3) //Right click, zoom out
{
rmin = -2;
rmax = 2;
imin = -2;
imax = 2;
}发布于 2013-04-25 13:52:53
你写道:
rmin = (double) xCenter + (rmin + 0.3);
rmax = (double) xCenter + (rmax - 0.3);
imin = (double) yCenter + (imin + 0.3);
imax = (double) yCenter + (imax - 0.3);里面不是应该有一些乘法吗?也许更像这样:
rmin = (double) xCenter + (rmin * 0.3);
rmax = (double) xCenter + (rmax * 0.3);
imin = (double) yCenter + (imin * 0.3);
imax = (double) yCenter + (imax * 0.3);如果你只是想让min和maxes更近一些,用xCenter和yCenter在复杂的平面坐标中定义图像的中间部分(即。而不是像素坐标),我认为这可能更接近你想要的。
double rspan = rmax - rmin;
double ispan = imax - imin;
rmin = xCenter - (rspan * 0.3);
rmax = xCenter + (rspan * 0.3);
imin = yCenter - (rspan * 0.3);
imax = yCenter + (rspan * 0.3);注意,不再需要强制转换。
https://stackoverflow.com/questions/16206264
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