我正在试着写一个记忆游戏。当我们运行app时,“菜单”首先出现。有一个玩家和两个玩家可供选择。当我们点击一个玩家的“关卡”选择部分出现。这里的选择是简单的,中等的,困难的。然后点击其中一个,游戏就开始了。但我在实现如何检查选定的卡片相等或不相等时遇到了问题。创建卡时,会为其分配一个id。当两张卡被点击时,我会检查身份证。如果is相同,则返回"match",如果不同,则返回"close“,表示纸牌反面朝下。我使用的是MVC模式。我有9节课。卡片,游戏,级别(枚举),菜单,状态(枚举);查看CardButton,GamePanel,LevelPanel,MenuPanel。GamePanel类:
package view;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import model.Game;
import model.State;
public class GamePanel extends JPanel {
private Game model;
ActionListener cardButtonActionListener;
private JFrame frame;
public GamePanel(Game gameModel, JFrame frame) {
int width=gameModel.getRowSize();
int height=gameModel.getColumnSize();
setLayout(new GridLayout(width,height));
this.model = gameModel;
this.cardButtonActionListener = new CardButtonActionListener();
this.frame = frame;
show();
}
public void show() {
for(int row=0; row<model.getRowSize(); row++) {
for (int col=0; col<model.getColumnSize(); col++) {
CardButton cardBtn = new CardButton(model.getCard(row, col));
cardBtn.addActionListener(cardButtonActionListener);
add(cardBtn);
}
}
frame.repaint();
}
public class CardButtonActionListener implements ActionListener {
private int i = 0;
CardButton b ,b2;
State currentState;
@Override
public void actionPerformed(ActionEvent e) {
if(i==0){
b = (CardButton) e.getSource();
b.setFaceUp();
JOptionPane.showInputDialog("id "+b.getCard().getValue());
i++;
}
else{
b2 = (CardButton) e.getSource();
b2.setFaceUp();
i--;
}
currentState = model.compareCards(b, b2);
if(currentState == State.Match){
b.setVisible(false);
b2.setVisible(false);
}
if(currentState == State.Close){
b.setFaceDown();
b2.setFaceDown();
}
if(currentState == State.Continue){
}
}
}
}班级游戏:
package model;
import java.util.ArrayList;
import java.util.Collections;
import javax.swing.JPanel;
import view.CardButton;
public class Game extends JPanel {
private Level level;
private ArrayList<ArrayList<Card>> board;
private int rowSize;
private int colSize;
private ArrayList<Card> cardList;
public Game() {
}
public void setLevel(Level level,int x) {
this.level = level;
initBoard(x);
}
private void initBoard(int x) {
// Create board according to level variable
int s = x;
rowSize = s;
colSize = s;
int a=rowSize*colSize/2;
int b=0;
this.board = new ArrayList<ArrayList<Card>>();
for(int row=0; row<s; row++) {
this.cardList = new ArrayList<Card>();
for (int col=0; col<s/2; col++) {
cardList.add(new Card(b));
cardList.add(new Card(b));
b++;
}
board.add(getCardList());
}
Collections.shuffle(board);
}
public ArrayList<Card> getCardList(){
Collections.shuffle(cardList);
return cardList;
}
public int getRowSize() {
return rowSize;
}
public int getColumnSize() {
return colSize;
}
public Card getCard(int row, int col) {
return board.get(row).get(col);
}
public State compareCards(CardButton b, CardButton b2) {
int v1, v2;
v1 = b.getCard().getValue();
v2 = b2.getCard().getValue();
if(b.getCard()!= null && b2.getCard()!= null){
return State.Continue;
}else{
if(v1 == v2){
return State.Match;
}
else{
return State.Close;
}
}
}
}GamePanel获取状态信息,并决定卡片应该留在哪个位置:面朝上,面朝下。但是我不能正确地实现动作执行方法(在GamePanel中)和compareCards方法(在游戏中)。当我运行代码时,我得到空指针异常。因为我不能拿两个扣子的信息。其中一个总是保持为空。我可能需要更改这一部分:
if(i==0){
b = (CardButton) e.getSource();
b.setFaceUp();
JOptionPane.showInputDialog("id "+b.getCard().getValue());
i++;
}
else{
b2 = (CardButton) e.getSource();
b2.setFaceUp();
i--;
}但是我不知道我该怎么纠正。谢谢。编辑:整个项目都在这里http://cnv.as/21qoh
发布于 2013-05-02 02:57:02
创建CardButtonActionListener时,b和b2变量为null。因此,当第一次调用actionPerformed()时,当您执行if(i==0)条件语句时,b或b2中只有一个会从e.getSource()中获得返回值。因此,当您调用currentState = model.compareCards(b, b2);时,b或b2仍然为null,正如您发现的那样,这将导致该方法抛出一个null指针异常。
这看起来与其说是编码错误,不如说是你的设计需要一些补充。主要原因是每个卡片都有自己的CardButtonActionListener实例,当被单击时,这个侦听器类不知道任何其他已经被单击的卡片。为了快速解决这个问题,你可以在游戏类中添加一个public static Card lastClicked;成员变量(免责声明:注意,我说的是“快”,而不是“好”,因为这违反了好的OOP设计,在多线程应用程序中会给你带来很多麻烦……但是对于像你这样的单线程应用,如果你只是想让它工作,这对你来说可能是可以的--但要注意的是,像这样使用公共静态变量肯定是而不是,这是一个很好的习惯)。然后你可以像这样修改你的CardButtonActionListener.actionPerformed() (注意我去掉了'i‘变量):
@Override
public void actionPerformed(ActionEvent e) {
CardButton justClickedButton = e.getSource();
justClickedButton.setFaceUp();
CardButton previouslyClickedButton = Game.lastClicked;
if(previouslyClickedButton == null){
JOptionPane.showInputDialog("id "+justClickedButton.getCard().getValue());
previouslyClickedButton = justClickedButton;
}
else{
currentState = model.compareCards(justClickedButton, previouslyClickedButton);
if(currentState == State.Match){
justClickedButton.setVisible(false);
previouslyClickedButton.setVisible(false);
}
if(currentState == State.Close){
justClickedButton.setFaceDown();
previouslyClickedButton.setFaceDown();
}
if(currentState == State.Continue){
}
previouslyClickedButton = null;
}
}https://stackoverflow.com/questions/16323736
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