我已经开发了一个应用程序。其中,要访问级别,玩家需要购买或观看奖励视频。观看奖励的视频播放器需要按下或轻敲一个按钮。但是当我按下按钮时,什么也没有发生!!
我已经创建了一个文件"AdManager.cs“,代码如下:
public class AdManager : MonoBehaviour {
// before codes
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.
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//I have created an instance to admanager
public static AdManager Instance {set;get;}
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.
.
.
void Awake(){
Instance=this;
}
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.
.
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//few more codes
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.
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public void showRewardBasedVideoAd(){
#if UNITY_ANDROID
string adUnitId = "xxxxxxxxxxxxxxxxxxxxxxx";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
rewardBasedVideoAd = RewardBasedVideoAd.Instance;
rewardBasedVideoAd.OnAdLoaded += HandleOnrewardBasedVideoAdLoaded;
rewardBasedVideoAd.OnAdFailedToLoad += HandleOnrewardBasedVideoAdFailedToLoad;
rewardBasedVideoAd.OnAdOpening += HandleOnrewardBasedVideoAdOpening;
rewardBasedVideoAd.OnAdRewarded += HandleOnrewardBasedVideoAdRewarded;
rewardBasedVideoAd.OnAdClosed += HandleOnrewardBasedVideoAdClosed;
rewardBasedVideoAd.OnAdLeavingApplication += HandleOnrewardBasedVideoAdLeavingApplication;
AdRequest request = new AdRequest.Builder ().Build();
rewardBasedVideoAd.LoadAd (request, adUnitId);
if (rewardBasedVideoAd.IsLoaded ()) {
rewardBasedVideoAd.Show ();
} else {
Debug.Log ("Rewarded Video Ad is not Yet ready!!!!");
}
}
public void HandleOnrewardBasedVideoAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
print("Interstitial Failed to load: " + args.Message);
}
public void HandleOnrewardBasedVideoAdLoaded(object sender, EventArgs args)
{
print("OnAdLoaded event received.");
}
public void HandleOnrewardBasedVideoAdOpening(object sender, EventArgs args)
{
print("OnAdLoaded event received.");
}
public void HandleOnrewardBasedVideoAdClosed(object sender, EventArgs args)
{
print("OnAdLoaded event received.");
}
public void HandleOnrewardBasedVideoAdLeavingApplication(object sender, EventArgs args)
{
print("OnAdLoaded event received.");
}
public void HandleOnrewardBasedVideoAdRewarded(object sender, Reward args)
{
string type = args.Type;
double amount = args.Amount;
print("User rewarded with: " + amount.ToString() + " " + type);
totalPoints += 100;
Debug.Log("100granted");
}
// rest codes
}我正在开发这个应用程序在单位和android平台。我在admob rewarded video adunit部分创建了unityad mediation。有一个mark说的是pending。我不知道问题出在哪里。
请在这方面指导我!!
发布于 2016-10-28 01:54:04
如果你只使用一个网络来显示有偿视频,你可以简单地使用Unity ADS SDK,而不需要任何思考。我也有同样的问题,几个月后我放弃了。我使用Admob制作横幅/插页,使用UnityAds制作奖励视频,效果很好。
https://stackoverflow.com/questions/39950814
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